My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elixir Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elixir Golem Hog Rider Three Musketeers
Giant Snowball
Spear Goblins Minions Hog Rider Three Musketeers
Zap
Spear Goblins Minions Three Musketeers
Barbarian Barrel
Spear Goblins Knight Elixir Golem Three Musketeers
The Log
Spear Goblins Elixir Golem Mini P.E.K.K.A Hog Rider Three Musketeers
Earthquake
Spear Goblins Elixir Golem Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Elixir Golem Mini P.E.K.K.A Hog Rider Three Musketeers
Fireball
Minions Elixir Golem Hog Rider Three Musketeers
Poison
Spear Goblins Minions Elixir Golem Three Musketeers
Lightning
Knight Mini P.E.K.K.A Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Elixir Golem Fireball Mini P.E.K.K.A Hog Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Minions Elixir Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Elixir Golem Mini P.E.K.K.A
Knight
Spear Goblins Minions Hog Rider Three Musketeers Fireball
Minions
Knight Hog Rider Elixir Golem Mini P.E.K.K.A
Elixir Golem
Spear Goblins Minions Fireball Mini P.E.K.K.A Hog Rider Three Musketeers
Fireball
Hog Rider Knight Elixir Golem
Mini P.E.K.K.A
Spear Goblins Minions Elixir Golem Hog Rider
Hog Rider
Spear Goblins Knight Minions Fireball Elixir Golem Mini P.E.K.K.A Three Musketeers
Three Musketeers
Knight Elixir Golem Hog Rider

Defense Synergies 2 6

Spear Goblins
Knight Minions Mini P.E.K.K.A
Knight
Spear Goblins Minions Fireball Mini P.E.K.K.A Three Musketeers
Minions
Knight Spear Goblins
Elixir Golem
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Knight Fireball
Hog Rider
Three Musketeers
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Fireball
Mini P.E.K.K.A Knight Minions Three Musketeers
Mini P.E.K.K.A Three Musketeers Knight Minions
Mini P.E.K.K.A Three Musketeers Knight Minions
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Minions
Minions Three Musketeers Spear Goblins Fireball
Fireball
Mini P.E.K.K.A Three Musketeers Minions
Knight Spear Goblins Mini P.E.K.K.A
Minions Spear Goblins Knight Fireball
Minions Three Musketeers Spear Goblins Fireball
Mini P.E.K.K.A Knight Minions Fireball Three Musketeers
Fireball Three Musketeers Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight Three Musketeers
Fireball Mini P.E.K.K.A Three Musketeers
Three Musketeers Knight Minions Fireball Mini P.E.K.K.A
Fireball Spear Goblins Knight Minions Three Musketeers
Spear Goblins Knight Minions Fireball
Mini P.E.K.K.A Three Musketeers
Spear Goblins Knight Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Fireball
Fireball Knight Mini P.E.K.K.A
Spear Goblins Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A Three Musketeers
Fireball Minions Three Musketeers
Mini P.E.K.K.A Spear Goblins Knight Minions Fireball
Mini P.E.K.K.A Knight
Spear Goblins Knight Minions Fireball Mini P.E.K.K.A
Three Musketeers
Knight Minions Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Knight Fireball Three Musketeers
Fireball Three Musketeers
Spear Goblins Knight Minions Fireball Mini P.E.K.K.A Three Musketeers
Minions Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Spear Goblins Minions
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Three Musketeers
Knight Fireball
Fireball
Knight Fireball Three Musketeers
Minions Fireball
Fireball
Spear Goblins Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Minions Fireball
Fireball Three Musketeers
Fireball
Fireball Knight Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Three Musketeers
Minions Fireball
Fireball
Fireball

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