My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant
Giant Snowball
Bats Minion Horde Witch Lumberjack
Zap
Bats Minion Horde Witch
Barbarian Barrel
Witch Ice Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Witch Ice Wizard Lumberjack
Fireball
Minion Horde Witch Ice Wizard Lumberjack
Poison
Bats Minion Horde Witch Ice Wizard
Lightning
Witch Ice Wizard Lumberjack
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Ice Wizard Lumberjack Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Ice Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Lumberjack
Zap
Giant Bats Minion Horde Witch The Log Ice Wizard Lumberjack
Minion Horde
Zap Giant Lumberjack
Giant
Bats Zap Minion Horde Witch The Log Ice Wizard Lumberjack
Witch
Zap Giant Lumberjack
The Log
Zap Giant Lumberjack
Ice Wizard
Zap Giant Lumberjack
Lumberjack
Bats Zap Minion Horde Giant Witch The Log Ice Wizard

Defense Synergies 0 17

Bats
Zap The Log Ice Wizard Lumberjack
Zap
Bats Minion Horde Witch The Log Ice Wizard Lumberjack
Minion Horde
Zap The Log Ice Wizard
Giant
Witch
Zap The Log Ice Wizard Lumberjack
The Log
Bats Zap Minion Horde Witch Ice Wizard Lumberjack
Ice Wizard
Bats Zap Minion Horde Witch The Log Lumberjack
Lumberjack
Bats Zap Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Lumberjack Bats Zap Witch The Log Ice Wizard
Minion Horde Witch Lumberjack Bats Ice Wizard
Minion Horde Witch Lumberjack Bats Ice Wizard
The Log Lumberjack
The Log Bats Zap Ice Wizard Lumberjack
Bats Minion Horde Zap Witch Ice Wizard
Zap The Log
Minion Horde Witch Ice Wizard Lumberjack
Minion Horde Ice Wizard Lumberjack
Bats Minion Horde Witch Ice Wizard Zap The Log Lumberjack
Minion Horde Bats Zap Witch Ice Wizard
Minion Horde Lumberjack Bats Zap Witch The Log Ice Wizard
Bats Zap Minion Horde Witch The Log Lumberjack
Minion Horde Lumberjack
Minion Horde Zap The Log Lumberjack
Minion Horde Bats Witch Lumberjack
Bats Zap Minion Horde Witch The Log Ice Wizard Lumberjack
Zap Witch The Log Bats Ice Wizard Lumberjack
Lumberjack
Bats Minion Horde Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap The Log Lumberjack
Lumberjack Bats Zap Minion Horde Witch The Log
Lumberjack Bats Zap Minion Horde The Log
Minion Horde Witch Lumberjack
Bats Zap Minion Horde Witch Ice Wizard
Bats Minion Horde Witch Ice Wizard Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Bats Witch The Log
Witch Minion Horde
Bats Minion Horde Witch Lumberjack
Zap The Log
Minion Horde Witch Lumberjack
Minion Horde Witch
Witch Bats Zap Minion Horde The Log Lumberjack
Bats Zap Minion Horde Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log Ice Wizard
Minion Horde The Log
The Log
Zap Minion Horde The Log
Bats Zap Minion Horde Witch Ice Wizard
Minion Horde Witch The Log
The Log Zap Ice Wizard
The Log Zap
Bats Minion Horde Lumberjack
Zap Minion Horde The Log
Zap
The Log
Minion Horde
Zap The Log
Zap Minion Horde Witch The Log
Minion Horde The Log
Bats Minion Horde
Zap The Log
Zap Witch The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Witch Ice Wizard
Minion Horde Witch
The Log Zap Witch Ice Wizard
Zap Witch The Log
Zap The Log
Bats Zap Minion Horde Witch Ice Wizard
Zap Bats Minion Horde Witch
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Bats Witch
Zap Witch Ice Wizard
The Log
Minion Horde Lumberjack
The Log Zap
Zap
Minion Horde
Zap Bats Minion Horde Witch The Log
Bats Zap Witch
Zap Witch The Log

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