My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Mega Minion Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Goblins Minions Mega Minion Ram Rider
Zap
Goblins Minions Ram Rider
Barbarian Barrel
Goblins Rascals Magic Archer
The Log
Goblins Rascals Ram Rider
Earthquake
Arrows
Goblins Minions Rascals
Royal Delivery
Goblins Minions Rascals Mega Minion Magic Archer Ram Rider
Fireball
Minions Rascals Mega Minion Magic Archer Ram Rider
Poison
Minions Rascals Mega Minion Magic Archer
Lightning
Mega Minion Magic Archer Ram Rider
Rocket
Rascals Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Mega Minion Magic Archer Rascals Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mega Minion Ram Rider Mega Knight
Minions
Mega Knight Rascals Ram Rider
Rascals
Minions Mega Minion Magic Archer Ram Rider
Mega Minion
Arrows Rascals Mega Knight
Magic Archer
Ram Rider Rascals Mega Knight
Ram Rider
Magic Archer Arrows Minions Rascals Mega Knight
Mega Knight
Minions Arrows Mega Minion Magic Archer Ram Rider

Defense Synergies 1 8

Goblins
Mega Minion Magic Archer
Arrows
Mega Knight Mega Minion
Minions
Ram Rider Mega Knight
Rascals
Mega Minion
Goblins Arrows Mega Knight
Magic Archer
Goblins Ram Rider Mega Knight
Ram Rider
Minions Magic Archer
Mega Knight
Arrows Minions Mega Minion Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Magic Archer Ram Rider
Goblins Minions Rascals Mega Minion Ram Rider Mega Knight
Ram Rider Mega Knight Goblins Minions Rascals Mega Minion
Goblins Minions Rascals Mega Minion Ram Rider Mega Knight
Arrows Mega Knight
Arrows Goblins Minions Rascals Mega Minion Magic Archer Mega Knight
Minions Mega Minion Ram Rider Arrows Rascals Magic Archer
Arrows Rascals Magic Archer Ram Rider Mega Knight
Goblins Minions Rascals
Goblins Rascals Mega Knight
Goblins Minions Arrows Rascals Mega Minion Magic Archer Ram Rider Mega Knight
Arrows Minions Mega Minion Rascals Magic Archer Ram Rider
Mega Knight Minions Rascals Ram Rider
Mega Knight Goblins Arrows Minions Rascals Mega Minion Magic Archer
Rascals Ram Rider Mega Knight
Rascals Ram Rider Mega Knight
Mega Knight Goblins Arrows Minions Rascals
Arrows Mega Knight Goblins Minions Rascals Mega Minion Magic Archer Ram Rider
Arrows Minions Rascals Mega Minion Magic Archer Ram Rider Mega Knight
Ram Rider
Rascals Mega Knight Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Goblins
Arrows Mega Minion Magic Archer Mega Knight
Mega Knight Goblins Minions Rascals Ram Rider
Mega Knight Rascals Ram Rider
Rascals Ram Rider Mega Knight
Arrows Minions Rascals Magic Archer Ram Rider
Rascals Goblins Minions Mega Minion Ram Rider
Mega Knight Rascals
Mega Knight Goblins Minions Mega Minion Magic Archer
Mega Minion
Mega Knight Minions Rascals Mega Minion
Mega Knight Arrows
Rascals Mega Knight Ram Rider
Rascals Magic Archer Mega Knight
Rascals Goblins Minions Mega Minion Magic Archer
Arrows Minions Mega Knight Rascals Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Arrows Rascals
Arrows Magic Archer Mega Knight
Arrows Minions Mega Minion Magic Archer Ram Rider
Arrows Magic Archer
Arrows Magic Archer Ram Rider
Arrows Ram Rider
Goblins Minions
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Minions
Arrows Mega Minion Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Mega Minion
Arrows Magic Archer Ram Rider
Arrows Magic Archer Ram Rider Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Minions Mega Minion
Mega Minion
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Minions Magic Archer
Arrows Mega Minion Magic Archer Ram Rider
Arrows
Rascals Mega Minion Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Minion Mega Knight
Minions Rascals Magic Archer
Magic Archer
Magic Archer Mega Knight

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