My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Barbarians Hog Rider
Zap
Bats
Barbarian Barrel
Barbarians Elite Barbarians Wizard Executioner
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Elite Barbarians Hog Rider Wizard Executioner
Fireball
Barbarians Elite Barbarians Hog Rider Wizard Executioner
Poison
Bats Barbarians Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Barbarians Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Hog Rider Freeze Barbarians Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Hog Rider Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians
Barbarians
Hog Rider
Elite Barbarians
Bats Hog Rider Wizard The Log
Hog Rider
Bats Freeze The Log Barbarians Elite Barbarians Wizard Executioner
Wizard
Elite Barbarians Hog Rider
Freeze
Hog Rider
Executioner
Hog Rider The Log
The Log
Hog Rider Elite Barbarians Executioner

Defense Synergies 0 7

Bats
Freeze The Log
Barbarians
Elite Barbarians
Wizard The Log
Hog Rider
Wizard
Elite Barbarians Freeze The Log
Freeze
Bats Wizard
Executioner
The Log
The Log
Bats Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Barbarians Elite Barbarians Bats Executioner The Log
Barbarians Bats Elite Barbarians Freeze Executioner
Barbarians Elite Barbarians Bats
Barbarians Elite Barbarians The Log
Freeze The Log Bats Executioner
Bats Wizard Freeze Executioner
Barbarians The Log
Barbarians Elite Barbarians
Elite Barbarians Barbarians
Bats Barbarians Executioner Wizard Freeze The Log
Executioner Bats Wizard
Barbarians Bats Elite Barbarians Wizard Freeze The Log
Wizard Executioner Bats Barbarians Freeze The Log
Barbarians Elite Barbarians
Barbarians Elite Barbarians Freeze The Log
Barbarians Wizard Bats Elite Barbarians Executioner
Bats Barbarians Elite Barbarians Wizard Executioner The Log
Wizard Freeze Executioner The Log Bats Barbarians
Barbarians Elite Barbarians
Wizard Bats Barbarians Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Elite Barbarians Wizard Executioner The Log
Barbarians Bats Elite Barbarians The Log
Bats Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Executioner
Wizard Executioner Bats Freeze
Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians
Freeze Bats Barbarians Elite Barbarians The Log
Barbarians
Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Wizard Executioner
Wizard Barbarians Executioner
Barbarians Elite Barbarians Bats Freeze Executioner The Log
Bats Executioner Barbarians Elite Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Executioner The Log
The Log
Barbarians Freeze The Log
Wizard Executioner The Log
Wizard Executioner Bats Freeze
Wizard Executioner The Log
The Log Wizard Freeze Executioner
The Log Wizard
Bats Elite Barbarians
Wizard The Log
Wizard Executioner
Elite Barbarians Executioner The Log
Freeze
Elite Barbarians The Log
Wizard Executioner The Log
Wizard Executioner The Log
Freeze
Bats
Wizard Executioner The Log
Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
Freeze The Log Wizard Executioner
The Log Wizard Executioner
Wizard The Log
The Log
Elite Barbarians Bats Wizard Executioner
Bats Wizard Freeze
Elite Barbarians
Wizard The Log
Freeze
Wizard The Log
Bats Barbarians Freeze
Wizard Executioner
Freeze
The Log
Wizard Executioner
The Log Wizard Executioner
Elite Barbarians Executioner
Bats Elite Barbarians Freeze The Log
Bats Executioner
Freeze Executioner The Log

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