My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Earthquake

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Elixir Collector Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians
Giant Snowball
Fire Spirit Spear Goblins Archers
Zap
Fire Spirit Spear Goblins Archers
Barbarian Barrel
Fire Spirit Spear Goblins Archers Elite Barbarians Electro Wizard
The Log
Fire Spirit Spear Goblins Archers Elite Barbarians
Earthquake
Spear Goblins Archers Elixir Collector
Arrows
Fire Spirit Spear Goblins Archers
Royal Delivery
Fire Spirit Spear Goblins Archers Elite Barbarians Electro Wizard
Fireball
Archers Elite Barbarians Elixir Collector Electro Wizard
Poison
Spear Goblins Archers Elixir Collector Electro Wizard
Lightning
Elite Barbarians Elixir Collector Electro Wizard
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Electro Wizard Elite Barbarians Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Archers Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Golem
Spear Goblins
Elite Barbarians Golem
Archers
Elite Barbarians Golem
Elite Barbarians
Fire Spirit Spear Goblins Archers
Rocket
Golem
Elixir Collector
Golem
Fire Spirit Spear Goblins Archers Rocket Electro Wizard
Electro Wizard
Golem

Defense Synergies 0 5

Fire Spirit
Spear Goblins Electro Wizard
Spear Goblins
Fire Spirit Archers Electro Wizard
Archers
Spear Goblins Electro Wizard
Elite Barbarians
Rocket
Elixir Collector
Golem
Electro Wizard
Fire Spirit Spear Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Electro Wizard
Elite Barbarians Electro Wizard
Rocket Fire Spirit Archers Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Rocket
Fire Spirit Spear Goblins Archers Electro Wizard
Rocket Electro Wizard Fire Spirit Spear Goblins Archers
Rocket Electro Wizard
Elite Barbarians
Elite Barbarians Fire Spirit Spear Goblins Archers Electro Wizard
Archers Electro Wizard Spear Goblins
Spear Goblins Archers Electro Wizard
Fire Spirit Elite Barbarians Rocket Electro Wizard
Fire Spirit Rocket Electro Wizard
Elite Barbarians Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Fire Spirit Spear Goblins Archers Elite Barbarians Electro Wizard
Fire Spirit Spear Goblins Archers Electro Wizard
Elite Barbarians Electro Wizard
Fire Spirit Spear Goblins Archers Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Elite Barbarians Electro Wizard
Electro Wizard Archers Elite Barbarians Rocket
Spear Goblins Elite Barbarians Rocket Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians
Fire Spirit Rocket Archers Electro Wizard
Rocket Spear Goblins Archers Elite Barbarians Electro Wizard
Elite Barbarians
Rocket Electro Wizard Spear Goblins Elite Barbarians
Elite Barbarians
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Rocket
Archers
Elite Barbarians Electro Wizard Spear Goblins Archers Rocket
Archers Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Spear Goblins Rocket
Fire Spirit Archers
Fire Spirit
Rocket Fire Spirit Elite Barbarians Electro Wizard
Rocket Electro Wizard
Fire Spirit Archers Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket Fire Spirit Archers Electro Wizard
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Electro Wizard
Rocket
Elite Barbarians Fire Spirit Archers Electro Wizard
Rocket Electro Wizard
Elite Barbarians
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Fire Spirit Spear Goblins Archers Rocket
Rocket Fire Spirit Archers Electro Wizard
Rocket Electro Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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