My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer Miner Ice Wizard Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Goblins Inferno Dragon
Zap
Goblins Prince Inferno Dragon
Barbarian Barrel
Goblins Ice Wizard
The Log
Goblins Mini P.E.K.K.A Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Prince Ice Wizard Inferno Dragon
Fireball
Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Mini P.E.K.K.A Prince Ice Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Prince Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Ice Wizard Mini P.E.K.K.A Freeze Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mini P.E.K.K.A
The Log Ice Wizard Mega Knight
Freeze
Prince
Mega Knight The Log Ice Wizard
The Log
Mini P.E.K.K.A Prince Mega Knight
Ice Wizard
Mini P.E.K.K.A Prince
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A The Log

Defense Synergies 2 13

Goblins
Freeze The Log Ice Wizard
Mini P.E.K.K.A
The Log Freeze Ice Wizard
Freeze
Goblins Mini P.E.K.K.A Mega Knight
Prince
The Log Ice Wizard
The Log
Mini P.E.K.K.A Prince Goblins Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Goblins Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Ice Wizard Mega Knight
Mega Knight
Freeze The Log Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Inferno Dragon Goblins Prince The Log Ice Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Goblins Freeze Ice Wizard Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Goblins Ice Wizard Mega Knight
Mini P.E.K.K.A Prince The Log Mega Knight
Freeze The Log Goblins Ice Wizard Mega Knight
Inferno Dragon Freeze Ice Wizard
The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblins Prince Ice Wizard
Goblins Mini P.E.K.K.A Prince Ice Wizard Mega Knight
Goblins Ice Wizard Freeze The Log Mega Knight
Inferno Dragon Ice Wizard
Mini P.E.K.K.A Prince Mega Knight Freeze The Log Ice Wizard
Mega Knight Goblins Mini P.E.K.K.A Freeze Prince The Log
Mini P.E.K.K.A Inferno Dragon Prince Mega Knight
Mini P.E.K.K.A Freeze Prince The Log Inferno Dragon Mega Knight
Mega Knight Goblins Mini P.E.K.K.A Prince
Mega Knight Goblins Prince The Log Ice Wizard
Freeze The Log Ice Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon
Mega Knight Goblins Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Prince
Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Mega Knight Goblins Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Mega Knight The Log
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Freeze Ice Wizard
Mini P.E.K.K.A Prince Goblins Ice Wizard
Mini P.E.K.K.A Mega Knight Prince Inferno Dragon
Freeze Mega Knight Goblins Mini P.E.K.K.A Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Prince
Mega Knight Prince The Log
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Goblins Mini P.E.K.K.A Freeze Prince The Log Inferno Dragon
Mega Knight Mini P.E.K.K.A Freeze The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Ice Wizard
The Log
Freeze Prince The Log
The Log Mega Knight
Freeze Ice Wizard
The Log
The Log Freeze Ice Wizard
The Log
Goblins Mini P.E.K.K.A Prince
Prince The Log
The Log
Freeze
Prince The Log
The Log
The Log Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Mega Knight
The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Freeze The Log Ice Wizard Mega Knight
Inferno Dragon
The Log Ice Wizard
Prince The Log Mega Knight
The Log
Ice Wizard
Freeze
Mini P.E.K.K.A
The Log Mega Knight
Freeze
Prince Mega Knight
The Log
Freeze Prince
Ice Wizard
Freeze
The Log
Mini P.E.K.K.A Prince Mega Knight
The Log
Prince Mega Knight
Freeze The Log
Freeze Prince The Log Mega Knight

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