My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer Miner Ice Wizard Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bowler Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Sparky
Giant Snowball
Goblins Minions Baby Dragon
Zap
Goblins Minions Bandit Sparky
Barbarian Barrel
Goblins Valkyrie Bandit Sparky
The Log
Goblins Bandit Sparky
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Valkyrie Baby Dragon Bowler Bandit Sparky
Fireball
Minions Baby Dragon Bowler Bandit Sparky
Poison
Minions Sparky
Lightning
Valkyrie Baby Dragon Bowler Bandit Sparky
Rocket
Valkyrie Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Bowler Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Bandit Valkyrie Baby Dragon Bowler Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Bandit

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Baby Dragon
Zap
Sparky Goblins Minions Valkyrie Baby Dragon Bowler Bandit
Minions
Zap Valkyrie Baby Dragon Bowler Bandit Sparky
Valkyrie
Goblins Zap Minions Baby Dragon Bandit Sparky
Baby Dragon
Goblins Zap Minions Valkyrie Bowler Bandit Sparky
Bowler
Zap Minions Baby Dragon
Bandit
Zap Minions Valkyrie Baby Dragon
Sparky
Zap Minions Valkyrie Baby Dragon

Defense Synergies 1 18

Goblins
Zap Bandit
Zap
Goblins Minions Valkyrie Baby Dragon Bowler Bandit Sparky
Minions
Valkyrie Zap Baby Dragon Bowler Bandit
Valkyrie
Minions Zap Baby Dragon Bowler Bandit Sparky
Baby Dragon
Zap Minions Valkyrie Bowler Bandit
Bowler
Zap Minions Valkyrie Baby Dragon Bandit
Bandit
Goblins Zap Minions Valkyrie Baby Dragon Bowler
Sparky
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Valkyrie Baby Dragon Sparky
Sparky Goblins Zap Minions Valkyrie Bandit
Bowler Sparky Goblins Minions Valkyrie Bandit
Sparky Goblins Minions Valkyrie Bowler Bandit
Valkyrie Bowler Sparky
Bowler Goblins Zap Minions Valkyrie Baby Dragon Bandit
Minions Zap Baby Dragon
Bowler Zap Valkyrie Baby Dragon Bandit Sparky
Sparky Goblins Minions
Goblins Valkyrie Bowler Bandit Sparky
Goblins Minions Valkyrie Zap Baby Dragon Bowler Bandit
Minions Zap Baby Dragon
Bowler Sparky Zap Minions Valkyrie Bandit
Valkyrie Bowler Sparky Goblins Zap Minions Baby Dragon
Sparky Bandit
Zap Bowler Bandit Sparky
Sparky Goblins Minions Valkyrie Bowler
Goblins Zap Minions Valkyrie Baby Dragon Bowler Bandit
Zap Valkyrie Baby Dragon Minions Bowler Bandit
Sparky
Valkyrie Bowler Goblins Minions Baby Dragon Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Bowler Bandit Sparky
Bandit Zap Valkyrie Baby Dragon Bowler
Bandit Goblins Zap Minions Valkyrie Bowler Sparky
Valkyrie Bowler Zap Bandit Sparky
Valkyrie Bowler Bandit Sparky
Zap Minions Baby Dragon
Sparky Goblins Minions Valkyrie Bowler Bandit
Valkyrie Sparky
Zap Goblins Minions Valkyrie Baby Dragon Bandit Sparky
Sparky
Minions Valkyrie Bowler Sparky
Zap Valkyrie Bowler
Bowler Valkyrie Bandit Sparky
Valkyrie Baby Dragon Bowler Sparky
Sparky Goblins Zap Minions Valkyrie Baby Dragon Bowler
Minions Valkyrie Bowler Zap Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit Sparky
Zap Baby Dragon Bowler Bandit
Baby Dragon Bandit Sparky
Valkyrie Sparky
Zap Valkyrie Baby Dragon Bowler Sparky
Zap Minions Baby Dragon
Baby Dragon Bowler Sparky
Zap Baby Dragon Bowler
Zap Bandit
Goblins Minions Bowler Sparky
Zap Valkyrie Bowler Bandit Sparky
Zap Baby Dragon
Baby Dragon Bowler Bandit Sparky
Minions Baby Dragon Bandit
Zap Baby Dragon Sparky
Zap Baby Dragon Bowler Bandit Sparky
Baby Dragon Bowler Bandit Sparky
Sparky
Minions Sparky
Zap Baby Dragon Bowler Bandit Sparky
Zap Valkyrie Baby Dragon Bowler
Minions Baby Dragon Bowler Sparky
Bowler Sparky
Zap Baby Dragon
Zap Valkyrie Baby Dragon Bowler Sparky
Zap Baby Dragon Bowler Bandit Sparky
Zap Baby Dragon Bowler Bandit Sparky
Zap Baby Dragon Bandit Sparky
Zap Baby Dragon Sparky
Zap Minions
Bowler Sparky
Zap Bandit Sparky
Zap Sparky
Sparky
Bowler Sparky
Zap Minions Bandit
Zap Baby Dragon
Valkyrie Baby Dragon Bowler Sparky
Zap Baby Dragon Bowler
Zap Sparky
Sparky
Zap Minions Baby Dragon Bowler Sparky
Zap
Zap Baby Dragon Bowler Bandit Sparky

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