My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minion Horde Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Archers Minion Horde
Zap
Skeletons Fire Spirit Archers Minion Horde
Barbarian Barrel
Skeletons Fire Spirit Archers Elite Barbarians Wizard
The Log
Skeletons Fire Spirit Archers Elite Barbarians
Earthquake
Skeletons Archers
Arrows
Skeletons Fire Spirit Archers Minion Horde
Royal Delivery
Skeletons Fire Spirit Archers Minion Horde Elite Barbarians Wizard
Fireball
Archers Minion Horde Elite Barbarians Wizard
Poison
Archers Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Archers Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Fire Spirit Archers Minion Horde The Log
Archers
Zap Elite Barbarians
Minion Horde
Zap
Elite Barbarians
Zap Fire Spirit Archers Wizard The Log
Wizard
Elite Barbarians
The Log
Zap Elite Barbarians

Defense Synergies 0 18

Skeletons
Fire Spirit Zap Archers Minion Horde Elite Barbarians Wizard The Log
Fire Spirit
Skeletons Zap The Log
Zap
Skeletons Fire Spirit Archers Minion Horde Elite Barbarians The Log
Archers
Skeletons Zap The Log
Minion Horde
Skeletons Zap The Log
Elite Barbarians
Skeletons Zap Wizard The Log
Wizard
Skeletons Elite Barbarians The Log
The Log
Skeletons Fire Spirit Zap Archers Minion Horde Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde Elite Barbarians Skeletons Zap The Log
Minion Horde Skeletons Fire Spirit Archers Elite Barbarians
Minion Horde Elite Barbarians Skeletons
Elite Barbarians The Log
The Log Skeletons Fire Spirit Zap Archers
Minion Horde Fire Spirit Zap Archers Wizard
Zap The Log
Minion Horde Skeletons Elite Barbarians
Elite Barbarians Skeletons Fire Spirit Archers Minion Horde
Archers Minion Horde Skeletons Zap Wizard The Log
Minion Horde Zap Archers Wizard
Minion Horde Skeletons Fire Spirit Zap Elite Barbarians Wizard The Log
Fire Spirit Wizard Zap Minion Horde The Log
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians The Log
Minion Horde Wizard Skeletons Elite Barbarians
Fire Spirit Zap Archers Minion Horde Elite Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Archers
Elite Barbarians
Wizard Fire Spirit Archers Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Wizard The Log
Skeletons Zap Minion Horde Elite Barbarians The Log
Zap Minion Horde Elite Barbarians The Log
Skeletons Minion Horde Elite Barbarians
Fire Spirit Wizard Skeletons Zap Archers Minion Horde
Skeletons Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Skeletons Elite Barbarians The Log
Skeletons Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Skeletons Minion Horde Wizard
Wizard Archers Minion Horde
Elite Barbarians Skeletons Zap Archers Minion Horde The Log
Zap Archers Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Wizard Fire Spirit Zap Minion Horde The Log
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Archers Minion Horde Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Fire Spirit Zap Archers Wizard
Fire Spirit Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Fire Spirit Zap Archers Wizard The Log
Fire Spirit Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Fire Spirit Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Fire Spirit Archers
Fire Spirit Zap Archers Wizard
The Log
Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log
Zap
Zap The Log

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