My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Ram Rider
Giant Snowball
Bomber Minions Goblin Gang Witch Ram Rider
Zap
Bomber Minions Goblin Gang Witch Ram Rider
Barbarian Barrel
Bomber Goblin Gang Witch
The Log
Bomber Goblin Gang Witch Ram Rider
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Minions Goblin Gang Witch
Royal Delivery
Bomber Minions Goblin Gang Witch P.E.K.K.A Ram Rider
Fireball
Bomber Minions Goblin Gang Witch Ram Rider
Poison
Bomber Minions Goblin Gang Witch
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Goblin Gang Fireball Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions P.E.K.K.A Ram Rider
Arrows
Fireball P.E.K.K.A Ram Rider
Minions
Bomber P.E.K.K.A Ram Rider
Goblin Gang
P.E.K.K.A
Fireball
Arrows Ram Rider
Witch
P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bomber Minions Goblin Gang Witch Ram Rider
Ram Rider
Bomber Arrows Minions Fireball Witch P.E.K.K.A

Defense Synergies 0 7

Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Minions
P.E.K.K.A Ram Rider
Goblin Gang
P.E.K.K.A
Fireball
Arrows Ram Rider
Witch
P.E.K.K.A
Bomber Arrows Minions Goblin Gang
Ram Rider
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Ram Rider
P.E.K.K.A Bomber Minions Goblin Gang Witch Ram Rider
Goblin Gang Witch P.E.K.K.A Ram Rider Bomber Minions
Witch P.E.K.K.A Bomber Minions Goblin Gang Ram Rider
Bomber Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bomber Minions
Minions Ram Rider Arrows Goblin Gang Fireball Witch
Arrows Fireball P.E.K.K.A Ram Rider
Witch P.E.K.K.A Minions Goblin Gang
Goblin Gang Bomber
Minions Goblin Gang Witch Bomber Arrows Fireball Ram Rider
Arrows Minions Goblin Gang Fireball Witch Ram Rider
P.E.K.K.A Bomber Minions Goblin Gang Fireball Witch Ram Rider
Bomber Fireball Arrows Minions Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Fireball P.E.K.K.A Ram Rider
Bomber Arrows Minions Goblin Gang Fireball Witch P.E.K.K.A
Arrows Fireball Bomber Minions Goblin Gang Witch Ram Rider
Arrows Witch Bomber Minions Fireball Ram Rider
P.E.K.K.A Ram Rider
Bomber Goblin Gang Arrows Minions Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch P.E.K.K.A
Fireball Bomber Arrows Goblin Gang
Goblin Gang P.E.K.K.A Minions Witch Ram Rider
Goblin Gang P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Goblin Gang Witch Ram Rider
Arrows Fireball Minions Goblin Gang Witch Ram Rider
Goblin Gang P.E.K.K.A Minions Fireball Witch Ram Rider
P.E.K.K.A
P.E.K.K.A Minions Fireball Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball Witch Ram Rider
Bomber Fireball Witch
Goblin Gang Witch Bomber Minions Fireball P.E.K.K.A
Arrows Minions Bomber Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Minions Witch Ram Rider
Bomber Arrows Witch
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Minions Goblin Gang Fireball
Arrows Fireball Ram Rider
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch Ram Rider
Fireball Arrows Witch Ram Rider
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Minions Goblin Gang Fireball Witch
Fireball Arrows Witch Ram Rider
Arrows Fireball
Fireball Goblin Gang
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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