My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Sparky
Giant Snowball
Archers Skeleton Army
Zap
Archers Royal Giant Skeleton Army Sparky
Barbarian Barrel
Archers Knight Tesla Skeleton Army Sparky
The Log
Archers Royal Giant Skeleton Army Sparky
Earthquake
Archers Tesla Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Knight Skeleton Army Sparky
Fireball
Archers Tesla Skeleton Army Sparky
Poison
Archers Skeleton Army Sparky
Lightning
Knight Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Skeleton Army Tesla Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Archers Knight Royal Giant
Archers
Knight Zap Arrows Royal Giant
Arrows
Zap Royal Giant Sparky Archers Knight
Knight
Archers Zap Arrows Sparky
Tesla
Royal Giant
Arrows Zap Archers Sparky
Skeleton Army
Sparky
Sparky
Zap Arrows Knight Royal Giant Skeleton Army

Defense Synergies 2 15

Zap
Archers Arrows Knight Tesla Skeleton Army Sparky
Archers
Knight Zap Tesla Skeleton Army
Arrows
Zap Knight Tesla Sparky
Knight
Archers Tesla Zap Arrows Skeleton Army Sparky
Tesla
Knight Zap Archers Arrows Skeleton Army
Royal Giant
Skeleton Army
Zap Archers Knight Tesla Sparky
Sparky
Zap Arrows Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Sparky
Skeleton Army Sparky Zap Knight Tesla
Tesla Skeleton Army Sparky Archers Knight
Tesla Skeleton Army Sparky Knight
Arrows Skeleton Army Sparky
Arrows Skeleton Army Zap Archers Tesla
Tesla Zap Archers Arrows
Zap Arrows Tesla Sparky
Tesla Sparky Skeleton Army
Knight Skeleton Army Archers Tesla Sparky
Archers Skeleton Army Zap Arrows Knight Tesla
Arrows Tesla Zap Archers
Tesla Skeleton Army Sparky Zap Knight
Skeleton Army Sparky Zap Arrows Tesla
Skeleton Army Sparky Knight Tesla
Skeleton Army Zap Tesla Sparky
Tesla Sparky Arrows Knight Skeleton Army
Arrows Tesla Zap Archers Knight Skeleton Army
Zap Arrows Archers Knight Tesla
Sparky Tesla
Skeleton Army Archers Arrows Knight Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Tesla Sparky
Zap Archers Arrows Knight Tesla
Skeleton Army Zap Knight Sparky
Skeleton Army Zap Knight Tesla Sparky
Knight Tesla Skeleton Army Sparky
Arrows Zap Archers Tesla
Skeleton Army Sparky Archers Knight Tesla
Knight Tesla Skeleton Army Sparky
Zap Knight Skeleton Army Sparky
Tesla Skeleton Army Sparky
Knight Tesla Sparky
Skeleton Army Zap Arrows
Skeleton Army Knight Tesla Sparky
Archers Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Zap Archers Knight
Arrows Zap Archers Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Zap
Arrows Sparky
Arrows Knight Sparky
Zap Arrows Sparky
Arrows Zap
Archers Arrows Sparky
Arrows Zap
Arrows Zap
Sparky
Zap Arrows Knight Sparky
Zap Archers Arrows
Knight Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Zap Archers Arrows Sparky
Zap Arrows
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Archers Arrows Sparky
Zap
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Archers Skeleton Army
Zap Archers Arrows
Arrows
Knight Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

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