My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards
Giant Snowball
Minion Horde Hog Rider Goblin Hut Guards
Zap
Minion Horde Goblin Hut Guards
Barbarian Barrel
Goblin Hut Barbarian Hut Guards
The Log
Hog Rider Goblin Hut Barbarian Hut Guards
Earthquake
Hog Rider Goblin Hut Barbarian Hut Guards
Arrows
Minion Horde Goblin Hut Guards
Royal Delivery
Minion Horde Hog Rider Goblin Hut Guards
Fireball
Minion Horde Hog Rider Goblin Hut Barbarian Hut
Poison
Minion Horde Goblin Hut Barbarian Hut Guards
Lightning
Goblin Hut Barbarian Hut
Rocket
Minion Horde Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Hog Rider Freeze Minion Horde Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minion Horde Goblin Hut Barbarian Hut Guards Freeze
Arrows
Zap Hog Rider Barbarian Hut Freeze
Minion Horde
Zap Hog Rider Barbarian Hut Freeze
Hog Rider
Zap Arrows Freeze Minion Horde Goblin Hut Barbarian Hut Guards
Goblin Hut
Zap Hog Rider Barbarian Hut
Barbarian Hut
Zap Arrows Minion Horde Hog Rider Goblin Hut
Guards
Zap Hog Rider
Freeze
Hog Rider Zap Arrows Minion Horde

Defense Synergies 0 10

Zap
Arrows Minion Horde Goblin Hut Barbarian Hut Guards
Arrows
Zap Goblin Hut Barbarian Hut
Minion Horde
Zap Barbarian Hut Freeze
Hog Rider
Goblin Hut
Zap Arrows Barbarian Hut
Barbarian Hut
Zap Arrows Minion Horde Goblin Hut
Guards
Zap
Freeze
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Minion Horde Goblin Hut
Minion Horde Barbarian Hut Zap Goblin Hut
Minion Horde Goblin Hut Barbarian Hut Freeze
Minion Horde Goblin Hut Barbarian Hut Guards
Arrows
Arrows Freeze Zap Guards
Minion Horde Zap Arrows Goblin Hut Barbarian Hut Freeze
Barbarian Hut Zap Arrows
Minion Horde Barbarian Hut Goblin Hut
Guards Minion Horde
Minion Horde Guards Zap Arrows Goblin Hut Freeze
Arrows Minion Horde Zap Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Zap Guards Freeze
Barbarian Hut Zap Arrows Minion Horde Goblin Hut Guards Freeze
Barbarian Hut Minion Horde Goblin Hut
Minion Horde Barbarian Hut Zap Goblin Hut Freeze
Minion Horde Barbarian Hut Arrows Goblin Hut
Arrows Zap Minion Horde Goblin Hut Barbarian Hut Guards
Zap Arrows Freeze Goblin Hut Barbarian Hut Guards
Barbarian Hut Goblin Hut
Arrows Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Zap Goblin Hut
Zap Arrows
Guards Zap Minion Horde Goblin Hut Barbarian Hut
Guards Zap Minion Horde Barbarian Hut
Barbarian Hut Minion Horde Goblin Hut Guards
Arrows Zap Minion Horde Goblin Hut Freeze
Guards Minion Horde Goblin Hut Barbarian Hut
Minion Horde Barbarian Hut
Zap Minion Horde Freeze Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Guards
Minion Horde Goblin Hut Guards
Zap Arrows Guards
Minion Horde Barbarian Hut Guards
Minion Horde Barbarian Hut
Goblin Hut Guards Zap Minion Horde Barbarian Hut Freeze
Arrows Zap Minion Horde Goblin Hut Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Barbarian Hut Guards Freeze
Arrows Zap
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Barbarian Hut Guards Freeze
Zap Arrows Minion Horde
Arrows Zap Minion Horde Freeze
Arrows Minion Horde
Arrows Zap Barbarian Hut Freeze
Arrows Zap
Minion Horde Guards
Zap Arrows Minion Horde
Zap Arrows
Goblin Hut Barbarian Hut
Arrows Minion Horde Freeze
Zap Arrows Goblin Hut Barbarian Hut
Zap Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Minion Horde Goblin Hut Barbarian Hut
Arrows Freeze
Minion Horde
Zap Arrows
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde Barbarian Hut
Zap Arrows Freeze
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde
Zap Minion Horde Goblin Hut Guards Freeze
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Freeze
Minion Horde
Arrows
Zap Minion Horde Goblin Hut Barbarian Hut Guards Freeze
Zap Arrows
Freeze
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Guards Freeze
Zap
Zap Freeze

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