My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Electro Dragon Royal Ghost Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Lava Hound
Giant Snowball
Bats Tombstone Electro Dragon Lava Hound Little Prince
Zap
Bats Tombstone Lava Hound Little Prince
Barbarian Barrel
Tombstone Royal Ghost Little Prince
The Log
Tombstone Little Prince
Earthquake
Tombstone
Arrows
Bats Tombstone Lava Hound Little Prince
Royal Delivery
Bats Electro Dragon Royal Ghost Lava Hound Little Prince
Fireball
Tombstone Electro Dragon Lava Hound Little Prince
Poison
Bats Tombstone Electro Dragon Lava Hound Little Prince
Lightning
Tombstone Electro Dragon Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tombstone Royal Ghost Little Prince Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap
Zap
Arrows Bats Electro Dragon Royal Ghost Lava Hound Little Prince
Arrows
Zap Lava Hound
Tombstone
Electro Dragon
Lava Hound Zap Little Prince
Royal Ghost
Zap Little Prince
Lava Hound
Bats Arrows Electro Dragon Zap
Little Prince
Zap Electro Dragon Royal Ghost

Defense Synergies 0 10

Bats
Zap
Zap
Bats Arrows Tombstone Electro Dragon Royal Ghost Little Prince
Arrows
Zap Tombstone Little Prince
Tombstone
Zap Arrows Electro Dragon
Electro Dragon
Zap Tombstone
Royal Ghost
Zap Little Prince
Lava Hound
Little Prince
Zap Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Dragon
Bats Zap Tombstone Electro Dragon
Bats Tombstone Electro Dragon
Bats Tombstone Electro Dragon
Arrows Tombstone
Arrows Bats Zap Electro Dragon Royal Ghost
Bats Zap Arrows Tombstone Electro Dragon Little Prince
Zap Arrows Electro Dragon
Tombstone
Royal Ghost Little Prince
Bats Zap Arrows Tombstone Electro Dragon Royal Ghost
Arrows Bats Zap Electro Dragon
Tombstone Bats Zap Electro Dragon
Bats Zap Arrows Tombstone Electro Dragon Royal Ghost
Tombstone
Zap
Bats Arrows Tombstone Electro Dragon
Arrows Tombstone Bats Zap Electro Dragon Royal Ghost Little Prince
Zap Arrows Bats Tombstone Electro Dragon Royal Ghost Little Prince
Royal Ghost Bats Arrows Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Royal Ghost
Zap Arrows Electro Dragon Royal Ghost
Tombstone Bats Zap Electro Dragon
Bats Zap
Tombstone
Arrows Bats Zap Electro Dragon
Bats Tombstone
Zap Electro Dragon Bats Tombstone
Tombstone
Bats Tombstone Electro Dragon
Zap Arrows
Tombstone
Electro Dragon
Tombstone Electro Dragon Bats Zap Little Prince
Bats Arrows Zap Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Zap Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows
Zap Arrows
Arrows Bats Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Bats Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Little Prince
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Little Prince
Arrows Zap Electro Dragon Royal Ghost
Zap Arrows Electro Dragon
Zap Arrows
Bats Zap Arrows Electro Dragon Little Prince
Zap Electro Dragon Bats
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Bats Tombstone Electro Dragon
Zap Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon Bats
Bats Zap Electro Dragon
Electro Dragon Zap Royal Ghost Little Prince

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