My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Prince
Giant Snowball
Bats Minions Princess Lumberjack
Zap
Bats Minions Prince Princess
Barbarian Barrel
Elite Barbarians Valkyrie Princess Electro Wizard Lumberjack
The Log
Elite Barbarians Prince Princess Lumberjack
Earthquake
Arrows
Bats Minions Princess
Royal Delivery
Bats Minions Elite Barbarians Valkyrie Prince Princess Electro Wizard Lumberjack
Fireball
Minions Elite Barbarians Princess Electro Wizard Lumberjack
Poison
Bats Minions Princess Electro Wizard
Lightning
Elite Barbarians Valkyrie Prince Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Princess Valkyrie Electro Wizard Lumberjack Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Princess Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Elite Barbarians Prince Lumberjack
Minions
Bats Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians
Valkyrie Bats Minions Lumberjack
Valkyrie
Bats Elite Barbarians Prince Lumberjack Minions Electro Wizard
Prince
Valkyrie Bats Minions Princess Electro Wizard Lumberjack
Princess
Prince
Electro Wizard
Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Bats Minions Elite Barbarians Prince Electro Wizard

Defense Synergies 2 14

Bats
Minions Valkyrie Prince Electro Wizard Lumberjack
Minions
Valkyrie Bats Prince Electro Wizard Lumberjack
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Bats Prince Princess Electro Wizard Lumberjack
Prince
Bats Minions Valkyrie Electro Wizard
Princess
Valkyrie
Electro Wizard
Bats Minions Valkyrie Prince Lumberjack
Lumberjack
Bats Minions Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
Elite Barbarians Lumberjack Bats Minions Valkyrie Prince Electro Wizard
Prince Lumberjack Bats Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Prince Lumberjack Bats Minions Valkyrie Electro Wizard
Elite Barbarians Valkyrie Prince Princess Lumberjack
Bats Minions Valkyrie Electro Wizard Lumberjack
Bats Minions Electro Wizard Princess
Valkyrie Electro Wizard
Minions Elite Barbarians Prince Princess Lumberjack
Elite Barbarians Valkyrie Prince Electro Wizard Lumberjack
Bats Minions Valkyrie Electro Wizard Princess Lumberjack
Minions Bats Princess Electro Wizard
Prince Lumberjack Bats Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Bats Minions Prince Princess Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Lumberjack
Bats Minions Elite Barbarians Valkyrie Prince Electro Wizard Lumberjack
Bats Minions Elite Barbarians Valkyrie Prince Electro Wizard Lumberjack
Valkyrie Bats Minions Princess Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Lumberjack
Valkyrie Bats Minions Elite Barbarians Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Prince Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Prince Lumberjack
Lumberjack Bats Minions Elite Barbarians Valkyrie Prince Electro Wizard
Valkyrie Prince Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Prince Lumberjack
Bats Minions Princess Electro Wizard
Prince Bats Minions Elite Barbarians Valkyrie Electro Wizard Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack
Electro Wizard Bats Minions Elite Barbarians Valkyrie Prince
Bats Minions Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Valkyrie Prince Electro Wizard
Elite Barbarians Prince Valkyrie Lumberjack
Valkyrie Princess
Elite Barbarians Electro Wizard Bats Minions Valkyrie Prince Lumberjack
Bats Minions Valkyrie Elite Barbarians Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess Electro Wizard
Valkyrie Prince
Valkyrie
Bats Minions Princess
Princess
Princess
Bats Minions Elite Barbarians Prince Electro Wizard Lumberjack
Valkyrie Prince Princess Electro Wizard
Princess
Elite Barbarians Princess
Minions Princess
Princess Elite Barbarians Prince
Princess
Princess
Bats Minions
Prince Princess Electro Wizard
Valkyrie Princess
Minions Prince
Princess
Prince
Valkyrie Princess
Princess Electro Wizard
Prince Princess
Elite Barbarians Bats Princess Electro Wizard
Electro Wizard Bats Minions
Elite Barbarians
Princess Electro Wizard
Prince
Princess
Electro Wizard Bats Minions Prince Princess
Princess Electro Wizard
Valkyrie Prince Princess Electro Wizard Lumberjack
Princess
Elite Barbarians Prince
Bats Minions Elite Barbarians Princess Electro Wizard
Bats Princess Electro Wizard
Prince Princess Electro Wizard

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