My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Valkyrie Wizard Ice Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Valkyrie Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Valkyrie Poison Ice Wizard
Valkyrie
Zap Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Valkyrie Poison Ice Wizard
Poison
P.E.K.K.A Zap Tornado
P.E.K.K.A
Zap Tornado Poison Electro Wizard Valkyrie Wizard Ice Wizard
Ice Wizard
Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Valkyrie

Defense Synergies 4 19

Zap
Electro Wizard Valkyrie Tornado Poison P.E.K.K.A Ice Wizard
Valkyrie
Zap Wizard Tornado P.E.K.K.A Ice Wizard Electro Wizard
Wizard
Tornado Valkyrie P.E.K.K.A Ice Wizard Electro Wizard
Tornado
Wizard P.E.K.K.A Ice Wizard Zap Valkyrie Poison Electro Wizard
Poison
Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A
Tornado Zap Valkyrie Wizard Ice Wizard Electro Wizard
Ice Wizard
Tornado Zap Valkyrie Wizard Poison P.E.K.K.A
Electro Wizard
Zap Valkyrie Wizard Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Valkyrie Ice Wizard Electro Wizard
Tornado P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Valkyrie Tornado Poison P.E.K.K.A
Tornado Zap Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Wizard Poison Ice Wizard
Zap Valkyrie Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Poison Ice Wizard Electro Wizard Zap Wizard Tornado
Zap Wizard Tornado Poison Ice Wizard Electro Wizard
P.E.K.K.A Zap Valkyrie Wizard Ice Wizard Electro Wizard
Valkyrie Wizard Zap Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Wizard Valkyrie Tornado Poison P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Tornado Ice Wizard Electro Wizard
Zap Valkyrie Wizard Tornado Poison Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Valkyrie Wizard Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Valkyrie Wizard
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Valkyrie
Wizard Poison Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Tornado Poison
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Tornado Poison Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Valkyrie Tornado Poison P.E.K.K.A
Valkyrie Poison Zap Wizard P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Tornado Ice Wizard Electro Wizard
Poison
Valkyrie Poison
Wizard Poison Zap Valkyrie
Wizard Poison Zap Tornado Ice Wizard
Wizard Tornado Poison
Poison Zap Wizard Tornado Ice Wizard
Poison Zap Wizard Tornado
Tornado Poison Electro Wizard
Poison Zap Valkyrie Wizard Tornado Electro Wizard
Poison Zap Wizard Tornado
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Tornado Poison
Zap Wizard Poison Electro Wizard
Zap Valkyrie Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Valkyrie Wizard Ice Wizard
Poison Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Wizard Tornado Poison
Poison Zap Tornado
Poison Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard
Poison Zap Wizard Tornado Ice Wizard Electro Wizard
Poison Valkyrie Wizard Electro Wizard
Zap Wizard Poison
Zap Tornado Poison
P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard

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