My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Bowler Electro Wizard
Fireball
Barbarians Wizard Bowler Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Bowler Electro Wizard
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Electro Wizard Barbarians Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Electro Wizard Bowler
Barbarians
Fireball
Zap Tornado Giant Electro Wizard
Giant
Zap Fireball Wizard Tornado Bowler Electro Wizard
Wizard
Tornado Giant
Tornado
Zap Fireball Wizard Giant Bowler
Bowler
Zap Giant Tornado Electro Wizard
Electro Wizard
Zap Fireball Giant Bowler

Defense Synergies 5 7

Zap
Fireball Electro Wizard Barbarians Tornado Bowler
Barbarians
Zap
Fireball
Zap Tornado Electro Wizard
Giant
Wizard
Tornado Electro Wizard
Tornado
Fireball Wizard Bowler Zap Electro Wizard
Bowler
Tornado Zap Electro Wizard
Electro Wizard
Zap Fireball Wizard Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Wizard Electro Wizard
Barbarians Zap Electro Wizard
Barbarians Tornado Bowler Electro Wizard
Barbarians Bowler Electro Wizard
Barbarians Fireball Tornado Bowler
Fireball Tornado Bowler Zap Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard
Bowler Zap Barbarians Fireball Electro Wizard
Barbarians Tornado
Tornado Barbarians Bowler Electro Wizard
Barbarians Electro Wizard Zap Fireball Wizard Tornado Bowler
Zap Fireball Wizard Tornado Electro Wizard
Barbarians Bowler Zap Fireball Wizard Electro Wizard
Fireball Wizard Bowler Zap Barbarians Tornado Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Zap Fireball Bowler Electro Wizard
Barbarians Wizard Fireball Tornado Bowler Electro Wizard
Fireball Zap Barbarians Wizard Tornado Bowler Electro Wizard
Zap Wizard Tornado Barbarians Fireball Bowler Electro Wizard
Barbarians Tornado Electro Wizard
Wizard Bowler Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Wizard Bowler
Barbarians Zap Bowler Electro Wizard
Bowler Zap Barbarians Fireball Tornado Electro Wizard
Barbarians Bowler
Fireball Wizard Zap Tornado Electro Wizard
Barbarians Fireball Bowler Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Tornado
Barbarians
Barbarians Bowler
Zap Barbarians Fireball Tornado Bowler Electro Wizard
Barbarians Bowler Fireball Wizard
Wizard Barbarians Fireball Bowler
Barbarians Electro Wizard Zap Fireball Tornado Bowler
Bowler Zap Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Electro Wizard
Fireball
Barbarians Fireball
Fireball Wizard Zap Bowler
Fireball Wizard Zap Tornado
Wizard Tornado Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Wizard Tornado
Fireball Tornado Bowler Electro Wizard
Zap Fireball Wizard Tornado Bowler Electro Wizard
Fireball Zap Wizard Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Zap Fireball Wizard Bowler Electro Wizard
Zap Fireball Wizard Tornado Bowler
Fireball Bowler
Fireball Wizard Tornado
Tornado Bowler
Zap Barbarians Fireball
Zap Tornado Fireball Wizard Bowler
Fireball Zap Wizard Tornado Bowler Electro Wizard
Fireball Zap Wizard Tornado Bowler
Fireball Zap Tornado
Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Bowler
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard Bowler
Zap Electro Wizard Barbarians Fireball
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Bowler Electro Wizard
Zap Fireball Wizard Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard

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