My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Prince
Giant Snowball
Musketeer Wall Breakers
Zap
Wall Breakers Dark Prince Prince
Barbarian Barrel
Musketeer Wizard Wall Breakers Dark Prince Electro Wizard
The Log
Musketeer Wall Breakers Dark Prince Prince
Earthquake
Arrows
Wall Breakers
Royal Delivery
Musketeer Wizard Wall Breakers Dark Prince Prince Electro Wizard
Fireball
Musketeer Wizard Wall Breakers Electro Wizard
Poison
Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Dark Prince Prince Electro Wizard
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Musketeer Dark Prince Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers The Log Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Musketeer Wall Breakers Dark Prince The Log
Musketeer
Zap Dark Prince Prince The Log
Wizard
Dark Prince Prince
Wall Breakers
Zap The Log Electro Wizard
Dark Prince
Prince Zap Musketeer Wizard Electro Wizard
Prince
Zap Dark Prince Musketeer Wizard The Log Electro Wizard
The Log
Zap Musketeer Wall Breakers Prince
Electro Wizard
Zap Wall Breakers Dark Prince Prince

Defense Synergies 3 15

Zap
Electro Wizard Musketeer Dark Prince Prince The Log
Musketeer
The Log Zap Dark Prince Electro Wizard
Wizard
Dark Prince Prince The Log Electro Wizard
Wall Breakers
Dark Prince
Zap Musketeer Wizard Prince The Log Electro Wizard
Prince
The Log Zap Wizard Dark Prince Electro Wizard
The Log
Musketeer Prince Zap Wizard Dark Prince Electro Wizard
Electro Wizard
Zap Musketeer Wizard Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log Electro Wizard
Zap Musketeer Dark Prince Prince The Log Electro Wizard
Prince Musketeer Dark Prince Electro Wizard
Prince Musketeer Dark Prince Electro Wizard
Dark Prince Prince The Log
The Log Zap Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Zap Wizard
Zap Musketeer The Log Electro Wizard
Musketeer Prince
Musketeer Dark Prince Prince Electro Wizard
Electro Wizard Zap Musketeer Wizard Dark Prince The Log
Musketeer Zap Wizard Electro Wizard
Prince Zap Musketeer Wizard Dark Prince The Log Electro Wizard
Wizard Zap Dark Prince Prince The Log Electro Wizard
Prince Electro Wizard
Zap Prince The Log Electro Wizard
Wizard Musketeer Dark Prince Prince Electro Wizard
Zap Musketeer Wizard Dark Prince Prince The Log Electro Wizard
Zap Wizard The Log Musketeer Dark Prince Electro Wizard
Musketeer Prince Electro Wizard
Wizard Dark Prince Musketeer Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Musketeer Wizard Prince The Log
Zap Musketeer Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Zap Musketeer The Log Electro Wizard
Musketeer Dark Prince Prince
Wizard Zap Musketeer Electro Wizard
Dark Prince Prince Musketeer Electro Wizard
Dark Prince Prince
Zap Electro Wizard Dark Prince Prince The Log
Musketeer
Musketeer Dark Prince Prince
Zap Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Wizard
Wizard Musketeer
Electro Wizard Zap Musketeer Dark Prince Prince The Log
Zap Musketeer Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Dark Prince Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer Prince Electro Wizard
Zap Musketeer Wizard Dark Prince Prince The Log Electro Wizard
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer Prince The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Zap Musketeer Wizard Dark Prince Prince The Log Electro Wizard
Zap Wizard The Log
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Wizard Dark Prince
The Log Zap Musketeer Wizard Electro Wizard
Zap Musketeer Wizard Prince The Log
Zap Musketeer The Log
Zap Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Electro Wizard
Prince
Wizard The Log
Zap Electro Wizard Musketeer Dark Prince Prince
Zap Musketeer Wizard Electro Wizard
The Log
Musketeer Wizard Dark Prince Prince Electro Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer Dark Prince Prince
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Dark Prince Prince The Log Electro Wizard

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