My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner Night Witch
Giant Snowball
Minions Barbarians Miner Night Witch
Zap
Minions Royal Giant Night Witch
Barbarian Barrel
Barbarians Electro Wizard Night Witch
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Minions Night Witch
Royal Delivery
Minions Barbarians Miner Electro Wizard Night Witch
Fireball
Minions Barbarians Electro Wizard Night Witch
Poison
Minions Barbarians Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Fireball Electro Wizard Night Witch Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner
Barbarians
Royal Giant
Minions Fireball Miner The Log Electro Wizard Night Witch
Fireball
Royal Giant The Log Miner Electro Wizard
The Log
Royal Giant Fireball Miner
Miner
Minions Royal Giant Fireball The Log Electro Wizard
Electro Wizard
Royal Giant Fireball Miner
Night Witch
Royal Giant

Defense Synergies 1 8

Minions
The Log Electro Wizard
Barbarians
Royal Giant
Fireball
The Log Miner Electro Wizard
The Log
Fireball Minions Miner Electro Wizard Night Witch
Miner
Fireball The Log
Electro Wizard
Minions Fireball The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard
Barbarians Minions The Log Electro Wizard Night Witch
Barbarians Minions Electro Wizard Night Witch
Barbarians Night Witch Minions Electro Wizard
Barbarians Fireball The Log
Fireball The Log Minions Electro Wizard Night Witch
Minions Electro Wizard Fireball Night Witch
Barbarians Fireball The Log Electro Wizard
Barbarians Minions Night Witch
Barbarians Miner Electro Wizard Night Witch
Minions Barbarians Electro Wizard Fireball The Log Night Witch
Minions Fireball Electro Wizard Night Witch
Barbarians Night Witch Minions Fireball The Log Electro Wizard
Fireball Minions Barbarians The Log Electro Wizard Night Witch
Barbarians Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Minions Fireball Electro Wizard Night Witch
Fireball Minions Barbarians The Log Electro Wizard Night Witch
The Log Minions Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Minions Barbarians Fireball The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Wizard
Fireball Electro Wizard The Log Miner
Barbarians Minions The Log Electro Wizard
Barbarians Fireball The Log Electro Wizard Night Witch
Barbarians Night Witch
Fireball Minions Electro Wizard
Minions Barbarians Fireball Electro Wizard Night Witch
Barbarians
Electro Wizard Minions Barbarians Fireball The Log
Barbarians
Minions Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Night Witch
Barbarians Fireball
Barbarians Electro Wizard Minions Fireball The Log Night Witch
Minions Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Barbarians Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log Miner
Minions Fireball Electro Wizard Night Witch
Miner Fireball The Log Electro Wizard
Fireball
Fireball The Log Miner
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Night Witch
Fireball The Log Electro Wizard
Fireball The Log Miner
Minions Fireball The Log Night Witch
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Fireball Electro Wizard Night Witch
Electro Wizard Minions Fireball
Fireball Night Witch
Fireball The Log Miner Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Barbarians Fireball Night Witch
Fireball Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard
The Log Fireball
Fireball
Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

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