My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Minions Mega Minion Miner
Zap
Minions
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Miner Electro Wizard
Fireball
Minions Elite Barbarians Mega Minion Electro Wizard
Poison
Minions Mega Minion Electro Wizard
Lightning
Elite Barbarians Mega Minion Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Mega Minion Miner Electro Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Mega Minion

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Miner Electro Wizard Minions Golem The Log
Minions
Miner Zap Elite Barbarians Golem
Elite Barbarians
Zap Minions The Log
Mega Minion
Zap Golem Miner
Golem
Mega Minion Zap Minions The Log Electro Wizard
The Log
Zap Elite Barbarians Golem Miner
Miner
Zap Minions Mega Minion The Log Electro Wizard
Electro Wizard
Zap Golem Miner

Defense Synergies 2 13

Zap
Mega Minion Electro Wizard Minions Elite Barbarians The Log Miner
Minions
Zap The Log Electro Wizard
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians The Log Miner Electro Wizard
Golem
The Log
Zap Minions Elite Barbarians Mega Minion Miner Electro Wizard
Miner
Zap Mega Minion The Log
Electro Wizard
Zap Minions Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log Electro Wizard
Elite Barbarians Zap Minions Mega Minion The Log Electro Wizard
Minions Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Minions Mega Minion Electro Wizard
Elite Barbarians The Log
The Log Zap Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Zap
Zap The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Miner Electro Wizard
Minions Electro Wizard Zap Mega Minion The Log
Minions Mega Minion Zap Electro Wizard
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Minions Mega Minion The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Minions Elite Barbarians Electro Wizard
Zap Minions Elite Barbarians Mega Minion The Log Electro Wizard
Zap The Log Minions Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Minion The Log Miner
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Zap Minions Electro Wizard
Minions Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Mega Minion The Log
Mega Minion
Minions Elite Barbarians Mega Minion
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Elite Barbarians Electro Wizard Zap Minions Mega Minion The Log
Minions Zap Elite Barbarians Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
The Log
Zap The Log
Zap Minions Mega Minion
The Log
The Log Zap
The Log Miner Zap
Minions Elite Barbarians Electro Wizard
Miner Zap The Log Electro Wizard
Zap
Elite Barbarians The Log Miner
Minions
Zap Elite Barbarians The Log
Zap The Log
The Log
Minions
Zap Mega Minion The Log Electro Wizard
Zap The Log Miner
Minions The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Miner Zap Electro Wizard
Zap The Log Miner
Miner Zap The Log
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Minions Mega Minion
Elite Barbarians Mega Minion
Zap The Log Miner
Zap Electro Wizard
The Log
Zap Electro Wizard Minions
Zap Mega Minion Electro Wizard
The Log
Miner Mega Minion Electro Wizard
The Log Zap
Zap
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: