My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner
Giant Snowball
Miner
Zap
Cannon Cart
Barbarian Barrel
Wizard Cannon Cart Electro Wizard
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Wizard Cannon Cart P.E.K.K.A Miner Electro Wizard
Fireball
Wizard Cannon Cart Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Fireball Electro Wizard Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Fireball

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Cannon Cart P.E.K.K.A Miner Electro Wizard
Fireball
Zap Tornado Miner Electro Wizard
Wizard
Tornado P.E.K.K.A Miner
Tornado
Zap Fireball Wizard P.E.K.K.A Cannon Cart
Cannon Cart
Zap Tornado Miner Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard
Miner
Zap Fireball Wizard Cannon Cart Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Cannon Cart Miner

Defense Synergies 5 13

Zap
Fireball Electro Wizard Tornado Cannon Cart P.E.K.K.A Miner
Fireball
Zap Tornado Miner Electro Wizard
Wizard
Tornado Cannon Cart P.E.K.K.A Electro Wizard
Tornado
Fireball Wizard P.E.K.K.A Zap Cannon Cart Electro Wizard
Cannon Cart
Zap Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Fireball Wizard Tornado Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Cannon Cart Electro Wizard
Tornado P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Cannon Cart Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Cannon Cart Miner Electro Wizard
Electro Wizard Zap Fireball Wizard Tornado Cannon Cart
Zap Fireball Wizard Tornado Electro Wizard
P.E.K.K.A Zap Fireball Wizard Cannon Cart Electro Wizard
Fireball Wizard Zap Tornado Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Tornado Zap Fireball P.E.K.K.A Electro Wizard
Wizard Fireball Tornado Cannon Cart P.E.K.K.A Electro Wizard
Fireball Zap Wizard Tornado Cannon Cart Electro Wizard
Zap Wizard Tornado Fireball Cannon Cart Electro Wizard
P.E.K.K.A Tornado Cannon Cart Electro Wizard
Wizard Fireball Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Cannon Cart P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard Cannon Cart Miner
P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Zap Fireball Tornado Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Fireball Wizard Zap Tornado Electro Wizard
P.E.K.K.A Fireball Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Electro Wizard Fireball Tornado Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Zap Fireball Tornado Electro Wizard
Cannon Cart P.E.K.K.A Fireball Wizard
Wizard Fireball Cannon Cart
Electro Wizard Zap Fireball Tornado Cannon Cart P.E.K.K.A
Zap Fireball Wizard Cannon Cart P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Miner Electro Wizard
Fireball Cannon Cart Miner
Cannon Cart Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Miner Zap Wizard Tornado
Fireball Tornado Electro Wizard
Miner Zap Fireball Wizard Tornado Cannon Cart Electro Wizard
Fireball Zap Wizard Tornado
Fireball Cannon Cart Miner
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Wizard Cannon Cart
Fireball Wizard Cannon Cart
Fireball Tornado
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball Cannon Cart
Zap Tornado Fireball Wizard
Fireball Miner Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado Miner
Fireball Miner Zap Tornado
Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball Cannon Cart
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Miner Wizard Cannon Cart Electro Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Cannon Cart P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Cannon Cart Miner Electro Wizard

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