My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Clone Baby Dragon Witch
Zap
Bats Clone Witch
Barbarian Barrel
Clone Witch Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Mini P.E.K.K.A Clone Baby Dragon Witch Giant Skeleton Electro Wizard
Fireball
Clone Baby Dragon Witch Electro Wizard
Poison
Bats Clone Witch Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Clone Mini P.E.K.K.A Baby Dragon Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Clone Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Clone Baby Dragon
Mini P.E.K.K.A
Bats Mirror Baby Dragon Giant Skeleton Electro Wizard
Mirror
Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Bats Baby Dragon Witch Electro Wizard
Baby Dragon
Bats Mini P.E.K.K.A Clone Witch Giant Skeleton Electro Wizard
Witch
Clone Baby Dragon Giant Skeleton
Giant Skeleton
Bats Clone Mini P.E.K.K.A Mirror Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Clone Baby Dragon Giant Skeleton

Defense Synergies 1 13

Bats
Mini P.E.K.K.A Baby Dragon Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Mirror Baby Dragon Witch
Mirror
Mini P.E.K.K.A Electro Wizard
Clone
Baby Dragon
Bats Mini P.E.K.K.A Witch Giant Skeleton
Witch
Mini P.E.K.K.A Baby Dragon Giant Skeleton Electro Wizard
Giant Skeleton
Bats Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Mini P.E.K.K.A Bats Witch Electro Wizard
Mini P.E.K.K.A Witch Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Bats Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Bats Baby Dragon Electro Wizard
Bats Electro Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Bats Witch Electro Wizard Baby Dragon Giant Skeleton
Bats Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Bats Witch Giant Skeleton Electro Wizard
Bats Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Witch Electro Wizard
Bats Baby Dragon Witch Electro Wizard
Baby Dragon Witch Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Baby Dragon
Giant Skeleton Bats Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Giant Skeleton Bats Electro Wizard
Giant Skeleton Mini P.E.K.K.A Witch
Bats Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Bats Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard Bats Mini P.E.K.K.A Baby Dragon Witch
Witch
Bats Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Witch
Baby Dragon Witch
Witch Electro Wizard Bats Mini P.E.K.K.A Baby Dragon Giant Skeleton
Bats Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon Electro Wizard
Baby Dragon Giant Skeleton
Giant Skeleton
Baby Dragon
Bats Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Mini P.E.K.K.A Electro Wizard
Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon Witch
Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch
Baby Dragon
Bats Baby Dragon Witch Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
Electro Wizard
Giant Skeleton
Electro Wizard Bats Witch
Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Giant Skeleton
Bats Baby Dragon Witch Giant Skeleton Electro Wizard
Bats Witch Electro Wizard
Baby Dragon Witch Giant Skeleton Electro Wizard

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