My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Witch Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Witch Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Hog Rider Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard The Log Electro Wizard Lumberjack
Hog Rider
The Log Mini P.E.K.K.A Wizard Rocket Witch Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Rocket
Hog Rider
Witch
Hog Rider Lumberjack
The Log
Hog Rider Mini P.E.K.K.A Lumberjack
Electro Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Mini P.E.K.K.A Hog Rider Wizard Witch The Log Electro Wizard

Defense Synergies 2 12

Mini P.E.K.K.A
The Log Electro Wizard Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Rocket
The Log
Witch
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Wizard Rocket Witch Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Wizard Witch The Log Lumberjack
Lumberjack
Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Witch The Log Electro Wizard
Mini P.E.K.K.A Rocket Witch Lumberjack Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Electro Wizard
Mini P.E.K.K.A Rocket The Log Lumberjack
The Log Electro Wizard Lumberjack
Rocket Electro Wizard Wizard Witch
Rocket The Log Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Witch Electro Wizard Wizard The Log Lumberjack
Wizard Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Wizard Rocket Witch The Log Electro Wizard
Wizard Rocket Mini P.E.K.K.A Witch The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Wizard Witch The Log Electro Wizard Lumberjack
Wizard Witch The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Rocket The Log Lumberjack
Lumberjack Mini P.E.K.K.A Rocket Witch The Log Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack The Log Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Wizard Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Rocket Electro Wizard Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch Lumberjack
Rocket The Log Electro Wizard
Mini P.E.K.K.A Rocket Wizard Witch Lumberjack
Wizard Witch
Witch Electro Wizard Mini P.E.K.K.A Rocket The Log Lumberjack
Mini P.E.K.K.A Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Wizard Rocket The Log
Wizard Rocket Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Rocket Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Wizard The Log Electro Wizard
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard Witch The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard The Log Electro Wizard
Rocket Wizard Witch The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Witch
Witch
The Log Wizard Witch Electro Wizard
Wizard Witch The Log
Rocket The Log
Wizard Witch Electro Wizard
Rocket Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard Rocket The Log
Rocket Electro Wizard
Rocket Wizard The Log
Electro Wizard Rocket Witch
Rocket Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Wizard Rocket Electro Wizard Lumberjack
The Log Wizard
Rocket
Rocket Witch The Log Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch The Log Electro Wizard

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