My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Musketeer Hog Rider
Zap
Bandit
Barbarian Barrel
Knight Musketeer Executioner Bandit Electro Wizard
The Log
Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Executioner Bandit Electro Wizard
Fireball
Musketeer Hog Rider Executioner Bandit Electro Wizard
Poison
Musketeer Executioner Electro Wizard
Lightning
Knight Musketeer Executioner Bandit Electro Wizard
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Bandit Musketeer Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tornado Bandit

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Executioner The Log Electro Wizard
Musketeer
Knight Hog Rider The Log Bandit
Hog Rider
Knight Musketeer The Log Tornado Executioner Bandit Electro Wizard
Tornado
Executioner Hog Rider The Log
Executioner
Knight Tornado Hog Rider The Log Bandit
The Log
Hog Rider Knight Musketeer Tornado Executioner Bandit
Bandit
Musketeer Hog Rider Executioner The Log Electro Wizard
Electro Wizard
Knight Hog Rider Bandit

Defense Synergies 5 12

Knight
Musketeer Executioner Electro Wizard Tornado The Log
Musketeer
Knight The Log Tornado Bandit Electro Wizard
Hog Rider
Tornado
Executioner Knight Musketeer The Log Electro Wizard
Executioner
Knight Tornado The Log Bandit
The Log
Musketeer Knight Tornado Executioner Bandit Electro Wizard
Bandit
Musketeer Executioner The Log Electro Wizard
Electro Wizard
Knight Musketeer Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Executioner The Log Electro Wizard
Knight Musketeer Executioner The Log Bandit Electro Wizard
Tornado Knight Musketeer Executioner Bandit Electro Wizard
Knight Musketeer Bandit Electro Wizard
Tornado The Log
Tornado The Log Musketeer Executioner Bandit Electro Wizard
Musketeer Tornado Electro Wizard Executioner
Musketeer The Log Bandit Electro Wizard
Musketeer Tornado
Knight Tornado Musketeer Bandit Electro Wizard
Executioner Electro Wizard Knight Musketeer Tornado The Log Bandit
Musketeer Executioner Tornado Electro Wizard
Knight Musketeer The Log Bandit Electro Wizard
Executioner Tornado The Log Electro Wizard
Knight Bandit Electro Wizard
Tornado The Log Bandit Electro Wizard
Knight Musketeer Tornado Executioner Electro Wizard
Knight Musketeer Tornado Executioner The Log Bandit Electro Wizard
Tornado Executioner The Log Knight Musketeer Bandit Electro Wizard
Musketeer Tornado Electro Wizard
Knight Musketeer Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Electro Wizard
Bandit Electro Wizard Knight Musketeer Executioner The Log
Bandit Knight Musketeer The Log Electro Wizard
Knight Musketeer Tornado The Log Bandit Electro Wizard
Knight Musketeer Executioner Bandit
Executioner Musketeer Tornado Electro Wizard
Knight Musketeer Bandit Electro Wizard
Knight
Electro Wizard Knight Tornado The Log Bandit
Musketeer
Knight Musketeer
Tornado The Log Electro Wizard
Knight Executioner Bandit
Musketeer Executioner
Electro Wizard Knight Musketeer Tornado Executioner The Log
Executioner Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Bandit
Musketeer Tornado Executioner The Log Bandit Electro Wizard
The Log Bandit
Knight Musketeer The Log
Executioner The Log
Executioner Musketeer Tornado
Musketeer Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado Bandit
Musketeer Tornado Electro Wizard
Knight Musketeer Tornado The Log Bandit Electro Wizard
Musketeer Tornado Executioner
Knight Musketeer Executioner The Log Bandit
Musketeer Bandit
Musketeer The Log
Musketeer Executioner The Log Bandit
Musketeer Executioner The Log Bandit
Tornado
Musketeer Executioner The Log Bandit Electro Wizard
Tornado The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado The Log Executioner
The Log Musketeer Tornado Executioner Bandit Electro Wizard
Musketeer Tornado The Log Bandit
Musketeer Tornado The Log Bandit
Musketeer Tornado Executioner Electro Wizard
Electro Wizard Musketeer
Musketeer The Log Bandit
Electro Wizard
The Log
Electro Wizard Musketeer Bandit
Musketeer Tornado Executioner Electro Wizard
The Log
Knight Musketeer Executioner Electro Wizard
The Log Musketeer Executioner
Tornado
Musketeer Executioner
Musketeer Tornado The Log Electro Wizard
Musketeer Tornado Executioner Electro Wizard
Musketeer Tornado Executioner The Log Bandit Electro Wizard

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