My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Prince Executioner Electro Wizard
Fireball
Hog Rider Wizard Executioner Electro Wizard
Poison
Wizard Executioner Electro Wizard
Lightning
Wizard Prince Executioner Electro Wizard
Rocket
Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Electro Wizard Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Prince Electro Wizard Executioner
Fireball
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Fireball Wizard Tornado Prince Executioner Electro Wizard
Wizard
Tornado Hog Rider Prince
Tornado
Zap Fireball Wizard Executioner Hog Rider
Prince
Zap Hog Rider Wizard Electro Wizard
Executioner
Tornado Zap Hog Rider
Electro Wizard
Zap Fireball Hog Rider Prince

Defense Synergies 5 10

Zap
Fireball Electro Wizard Tornado Prince Executioner
Fireball
Zap Tornado Electro Wizard
Hog Rider
Wizard
Tornado Prince Electro Wizard
Tornado
Fireball Wizard Executioner Zap Prince Electro Wizard
Prince
Zap Wizard Tornado Executioner Electro Wizard
Executioner
Tornado Zap Prince
Electro Wizard
Zap Fireball Wizard Tornado Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Executioner Electro Wizard
Zap Prince Executioner Electro Wizard
Tornado Prince Executioner Electro Wizard
Prince Electro Wizard
Fireball Tornado Prince
Fireball Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard Executioner
Zap Fireball Electro Wizard
Tornado Prince
Tornado Prince Electro Wizard
Executioner Electro Wizard Zap Fireball Wizard Tornado
Executioner Zap Fireball Wizard Tornado Electro Wizard
Prince Zap Fireball Wizard Electro Wizard
Fireball Wizard Executioner Zap Tornado Prince Electro Wizard
Prince Electro Wizard
Tornado Zap Fireball Prince Electro Wizard
Wizard Fireball Tornado Prince Executioner Electro Wizard
Fireball Zap Wizard Tornado Prince Executioner Electro Wizard
Zap Wizard Tornado Executioner Fireball Electro Wizard
Tornado Prince Electro Wizard
Wizard Fireball Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Wizard Prince Executioner
Zap Prince Electro Wizard
Prince Zap Fireball Tornado Electro Wizard
Prince Executioner
Fireball Wizard Executioner Zap Tornado Electro Wizard
Prince Fireball Electro Wizard
Prince
Zap Electro Wizard Fireball Tornado Prince
Prince
Zap Fireball Tornado Prince Electro Wizard
Prince Fireball Wizard Executioner
Wizard Fireball Executioner
Electro Wizard Zap Fireball Tornado Prince Executioner
Executioner Zap Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Prince
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap Tornado
Wizard Tornado Executioner
Fireball Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Fireball Tornado Prince Electro Wizard
Zap Fireball Wizard Tornado Prince Electro Wizard
Fireball Zap Wizard Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball Prince
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Tornado
Zap Fireball Wizard Prince Executioner Electro Wizard
Zap Fireball Wizard Tornado
Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Zap Fireball
Zap Tornado Fireball Wizard Executioner
Fireball Zap Wizard Tornado Executioner Electro Wizard
Fireball Zap Wizard Tornado Prince
Fireball Zap Tornado
Zap Fireball Wizard Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Prince
Fireball Wizard
Zap Electro Wizard Fireball Prince
Fireball Zap Wizard Tornado Executioner Electro Wizard
Fireball
Fireball Wizard Prince Executioner Electro Wizard
Zap Fireball Wizard Executioner
Zap Fireball Tornado
Prince Executioner
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Prince Executioner Electro Wizard

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