My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Electro Wizard
Fireball
Goblin Gang Mega Minion Battle Ram Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Electro Wizard Mini P.E.K.K.A Golem The Log
Goblin Gang
Mini P.E.K.K.A Battle Ram Golem
Mega Minion
Zap Golem
Mini P.E.K.K.A
Zap Goblin Gang Golem The Log Electro Wizard
Battle Ram
Zap The Log Goblin Gang Electro Wizard
Golem
Mega Minion Zap Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
The Log
Battle Ram Zap Mini P.E.K.K.A Golem
Electro Wizard
Zap Mini P.E.K.K.A Battle Ram Golem

Defense Synergies 5 8

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Goblin Gang The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log Electro Wizard
Mega Minion
Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Goblin Gang
Battle Ram
Golem
The Log
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Minion The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Electro Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Goblin Gang
Zap The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Zap Mega Minion The Log
Mega Minion Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Goblin Gang Mega Minion The Log Electro Wizard
Zap The Log Mega Minion Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Zap Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Zap Mega Minion Mini P.E.K.K.A The Log
Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Mega Minion
The Log
The Log Zap
The Log Zap
Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang
Zap Mega Minion Electro Wizard
The Log
Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
Mega Minion
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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