My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Mega Minion
Zap
Sparky
Barbarian Barrel
Heal Spirit Electro Wizard Sparky
The Log
Heal Spirit Mini P.E.K.K.A Sparky
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mega Minion Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Mega Minion Electro Wizard Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mega Minion Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Mega Minion Fireball

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Sparky Mega Minion Mini P.E.K.K.A
Heal Spirit
Mega Minion Mini P.E.K.K.A Giant Sparky
Mega Minion
Giant Arrows Heal Spirit Fireball Sparky
Fireball
Arrows Mega Minion Giant Electro Wizard Sparky
Mini P.E.K.K.A
Giant Sparky Arrows Heal Spirit Electro Wizard
Giant
Arrows Mega Minion Mini P.E.K.K.A Sparky Heal Spirit Fireball Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Giant Sparky
Sparky
Arrows Mini P.E.K.K.A Giant Heal Spirit Mega Minion Fireball Electro Wizard

Defense Synergies 1 8

Arrows
Mega Minion Fireball Mini P.E.K.K.A Sparky
Heal Spirit
Mega Minion
Arrows Electro Wizard Sparky
Fireball
Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Fireball
Giant
Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball
Sparky
Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky Mega Minion Electro Wizard
Mini P.E.K.K.A Sparky Mega Minion Electro Wizard
Mini P.E.K.K.A Sparky Mega Minion Electro Wizard
Arrows Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Mega Minion Electro Wizard
Mega Minion Electro Wizard Arrows Fireball
Arrows Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Mega Minion Fireball
Arrows Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Sparky Fireball Electro Wizard
Fireball Sparky Arrows Mega Minion Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Mega Minion Electro Wizard
Arrows Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Arrows Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Wizard Sparky
Fireball Electro Wizard Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Sparky Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Sparky
Electro Wizard Mega Minion Fireball Mini P.E.K.K.A Sparky
Mega Minion Sparky
Mega Minion Mini P.E.K.K.A Sparky
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Fireball Sparky
Fireball Sparky
Electro Wizard Sparky Mega Minion Fireball Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Mega Minion
Arrows Sparky
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Mini P.E.K.K.A Sparky
Arrows Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Sparky
Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Sparky
Mega Minion
Arrows Fireball Electro Wizard Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Arrows Fireball Electro Wizard Sparky
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Sparky
Arrows Fireball Electro Wizard Sparky
Sparky
Arrows Fireball Sparky
Electro Wizard Fireball
Fireball Arrows Mega Minion Electro Wizard
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard Sparky
Arrows Fireball
Arrows Fireball Sparky
Mega Minion Sparky
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky

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