My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Battle Healer Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Bomber Goblin Barrel
Zap
Fire Spirit Bomber Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Wizard Goblin Barrel
The Log
Fire Spirit Bomber Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel
Royal Delivery
Fire Spirit Bomber Elite Barbarians Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Bomber Elite Barbarians Wizard Goblin Barrel
Poison
Bomber Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Goblin Barrel Tornado Mini P.E.K.K.A Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Bomber
Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Tornado Fire Spirit Bomber Mini P.E.K.K.A
Elite Barbarians
Zap Fire Spirit Bomber Wizard
Mini P.E.K.K.A
Fire Spirit Bomber Zap Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Fire Spirit
Tornado
Zap Wizard Mini P.E.K.K.A

Defense Synergies 2 12

Fire Spirit
Zap Mini P.E.K.K.A Tornado
Bomber
Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Fire Spirit Bomber Elite Barbarians Tornado
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Fire Spirit Bomber Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Tornado
Wizard Fire Spirit Bomber Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Mini P.E.K.K.A Bomber Zap
Mini P.E.K.K.A Tornado Fire Spirit Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bomber
Bomber Elite Barbarians Mini P.E.K.K.A Tornado
Tornado Fire Spirit Bomber Zap
Tornado Fire Spirit Zap Wizard
Zap
Mini P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Bomber Mini P.E.K.K.A
Bomber Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Fire Spirit Bomber Zap Elite Barbarians Wizard
Fire Spirit Bomber Wizard Zap Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Tornado Zap Elite Barbarians Mini P.E.K.K.A
Wizard Bomber Elite Barbarians Mini P.E.K.K.A Tornado
Fire Spirit Bomber Zap Elite Barbarians Wizard Tornado
Zap Wizard Tornado Fire Spirit Bomber
Mini P.E.K.K.A Elite Barbarians Tornado
Bomber Wizard Fire Spirit Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Bomber Zap Elite Barbarians Mini P.E.K.K.A Wizard
Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Wizard Zap Tornado
Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard Bomber
Elite Barbarians Bomber Zap Mini P.E.K.K.A Tornado
Bomber Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Tornado
Fire Spirit Bomber Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Elite Barbarians Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Tornado
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Wizard
Fire Spirit Bomber Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Bomber Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Fire Spirit Zap Wizard Tornado
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard Tornado
Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: