My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army Miner
Giant Snowball
Minion Horde Hog Rider Skeleton Army Miner
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Miner
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Knight Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Miner Hog Rider Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Miner Knight Minion Horde
Knight
Hog Rider Zap Minion Horde Elite Barbarians Wizard Miner
Minion Horde
Miner Zap Knight Hog Rider
Elite Barbarians
Zap Knight Hog Rider Wizard
Hog Rider
Zap Knight Minion Horde Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider Miner
Skeleton Army
Miner
Zap Minion Horde Knight Wizard

Defense Synergies 0 10

Zap
Knight Minion Horde Elite Barbarians Skeleton Army Miner
Knight
Zap Minion Horde Wizard Skeleton Army
Minion Horde
Zap Knight
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Knight Elite Barbarians Skeleton Army
Skeleton Army
Zap Knight Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army Zap Knight
Minion Horde Skeleton Army Knight Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Knight
Elite Barbarians Skeleton Army
Skeleton Army Zap
Minion Horde Zap Wizard
Zap
Minion Horde Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Minion Horde Miner
Minion Horde Skeleton Army Zap Knight Wizard
Minion Horde Zap Wizard
Minion Horde Skeleton Army Zap Knight Elite Barbarians Wizard
Wizard Skeleton Army Zap Minion Horde
Elite Barbarians Skeleton Army Knight Minion Horde
Minion Horde Skeleton Army Zap Elite Barbarians
Minion Horde Wizard Knight Elite Barbarians Skeleton Army
Zap Knight Minion Horde Elite Barbarians Wizard Skeleton Army
Zap Wizard Knight
Elite Barbarians
Wizard Skeleton Army Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Elite Barbarians
Zap Knight Elite Barbarians Wizard Miner
Skeleton Army Zap Knight Minion Horde Elite Barbarians
Skeleton Army Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army
Wizard Zap Minion Horde
Skeleton Army Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Knight Elite Barbarians Skeleton Army
Minion Horde Skeleton Army
Knight Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Zap Knight Minion Horde
Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Miner
Minion Horde Miner
Knight
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Miner Zap Wizard
Minion Horde Elite Barbarians
Miner Zap Knight Minion Horde Wizard
Zap Wizard
Knight Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Wizard Miner
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Skeleton Army
Zap Wizard
Miner Knight Minion Horde Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap Miner

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