My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Golem Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Prince Bandit Inferno Dragon
Barbarian Barrel
Elite Barbarians Witch Bandit
The Log
Elite Barbarians Witch Prince Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Prince Bandit Inferno Dragon
Fireball
Elite Barbarians Witch Bandit Inferno Dragon
Poison
Witch
Lightning
Elite Barbarians Witch Prince Bandit Inferno Dragon
Rocket
Elite Barbarians Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Inferno Dragon Witch Prince Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Inferno Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Prince Witch Golem Bandit
Arrows
Zap Elite Barbarians Golem Prince Bandit
Elite Barbarians
Zap Arrows Bandit
Witch
Zap Prince Golem Bandit
Prince
Zap Arrows Witch Golem
Golem
Arrows Zap Witch Prince Bandit
Bandit
Zap Arrows Elite Barbarians Witch Golem
Inferno Dragon

Defense Synergies 0 10

Zap
Arrows Elite Barbarians Witch Prince Bandit Inferno Dragon
Arrows
Zap Prince Bandit
Elite Barbarians
Zap
Witch
Zap Prince Bandit
Prince
Zap Arrows Witch
Golem
Bandit
Zap Arrows Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Inferno Dragon Zap Witch Prince Bandit
Witch Prince Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Witch Prince Inferno Dragon Bandit
Arrows Elite Barbarians Prince
Arrows Zap Bandit
Inferno Dragon Zap Arrows Witch
Zap Arrows Bandit
Witch Inferno Dragon Elite Barbarians Prince
Elite Barbarians Prince Bandit
Witch Zap Arrows Bandit
Arrows Inferno Dragon Zap Witch
Prince Zap Elite Barbarians Witch Bandit
Zap Arrows Witch Prince
Elite Barbarians Inferno Dragon Prince Bandit
Zap Elite Barbarians Prince Bandit Inferno Dragon
Arrows Elite Barbarians Witch Prince
Arrows Zap Elite Barbarians Witch Prince Bandit
Zap Arrows Witch Bandit Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Arrows Elite Barbarians Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Prince Bandit
Bandit Zap Arrows Elite Barbarians Prince Inferno Dragon
Bandit Zap Elite Barbarians Witch Prince
Prince Zap Elite Barbarians Bandit
Elite Barbarians Witch Prince Bandit Inferno Dragon
Arrows Zap Witch
Prince Elite Barbarians Witch Bandit
Elite Barbarians Prince Inferno Dragon
Zap Elite Barbarians Witch Prince Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch Prince
Zap Arrows Elite Barbarians Prince
Elite Barbarians Prince Witch Bandit
Witch
Elite Barbarians Witch Zap Prince Inferno Dragon
Arrows Zap Elite Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Prince
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap Bandit
Elite Barbarians Prince
Zap Arrows Prince Bandit
Zap Arrows
Elite Barbarians Bandit
Arrows Bandit
Zap Arrows Elite Barbarians Prince
Zap Arrows Witch Bandit
Arrows Bandit
Arrows
Zap Arrows Prince Bandit
Zap Arrows Witch
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Witch
Witch Inferno Dragon
Arrows Zap Witch Bandit
Zap Arrows Witch Prince Bandit
Zap Arrows Bandit
Elite Barbarians Zap Arrows Witch
Zap Witch
Elite Barbarians
Zap Arrows Bandit
Zap Arrows
Prince
Arrows
Zap Witch Prince Bandit
Zap Arrows Witch
Arrows
Prince
Arrows Zap
Zap Arrows
Elite Barbarians Prince
Zap Elite Barbarians Witch
Zap Witch
Zap Witch Prince Bandit

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