My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Electro Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Electro Wizard Golden Knight Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard The Log Mega Knight Golden Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Wizard Electro Wizard Golden Knight
Skeleton Army
The Log
Elite Barbarians Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Elite Barbarians Wizard The Log Electro Wizard
Golden Knight
Elite Barbarians Rage

Defense Synergies 0 15

Elite Barbarians
Wizard The Log Mega Knight Golden Knight
Wizard
Elite Barbarians Skeleton Army The Log Electro Wizard Mega Knight Golden Knight
Rage
Skeleton Army
Wizard The Log Electro Wizard
The Log
Elite Barbarians Wizard Skeleton Army Electro Wizard Mega Knight Golden Knight
Electro Wizard
Wizard Skeleton Army The Log Mega Knight
Mega Knight
Elite Barbarians Wizard The Log Electro Wizard
Golden Knight
Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Golden Knight
Elite Barbarians Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Wizard
The Log Electro Wizard Mega Knight Golden Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Wizard The Log Mega Knight
Wizard Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight The Log Electro Wizard Golden Knight
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Elite Barbarians The Log Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Skeleton Army Electro Wizard
Mega Knight Elite Barbarians Wizard Skeleton Army The Log Electro Wizard Golden Knight
Wizard The Log Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard Golden Knight
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Wizard Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Electro Wizard Mega Knight Elite Barbarians Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians Golden Knight
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Wizard Golden Knight
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard The Log Golden Knight
Mega Knight Elite Barbarians Wizard The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Electro Wizard Golden Knight
The Log
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Golden Knight
Elite Barbarians Electro Wizard
Wizard The Log Electro Wizard Golden Knight
Wizard
Elite Barbarians The Log Golden Knight
Elite Barbarians The Log
Wizard The Log Golden Knight
Wizard The Log Mega Knight
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard Golden Knight
Wizard The Log Mega Knight Golden Knight
The Log Golden Knight
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Wizard
Elite Barbarians Mega Knight
Elite Barbarians The Log Electro Wizard Golden Knight
Electro Wizard
The Log Electro Wizard Mega Knight Golden Knight

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