My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Dark Prince Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Dark Prince Executioner Bandit Electro Wizard
The Log
Goblin Gang Elite Barbarians Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Dark Prince Executioner Bandit Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Executioner Bandit Electro Wizard
Poison
Goblin Gang Wizard Executioner Electro Wizard
Lightning
Elite Barbarians Wizard Dark Prince Executioner Bandit Electro Wizard
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Dark Prince Electro Wizard Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Dark Prince

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince Bandit
Elite Barbarians
Wizard The Log Bandit
Wizard
Elite Barbarians Dark Prince Bandit
Dark Prince
Goblin Gang Wizard Executioner Bandit Electro Wizard
Executioner
Dark Prince The Log Bandit
The Log
Elite Barbarians Executioner Bandit
Bandit
Goblin Gang Elite Barbarians Wizard Dark Prince Executioner The Log Electro Wizard
Electro Wizard
Dark Prince Bandit

Defense Synergies 1 19

Goblin Gang
Dark Prince The Log Bandit Electro Wizard
Elite Barbarians
Dark Prince Wizard The Log
Wizard
Elite Barbarians Dark Prince The Log Bandit Electro Wizard
Dark Prince
Elite Barbarians Goblin Gang Wizard Executioner The Log Bandit Electro Wizard
Executioner
Dark Prince The Log Bandit
The Log
Goblin Gang Elite Barbarians Wizard Dark Prince Executioner Bandit Electro Wizard
Bandit
Goblin Gang Wizard Dark Prince Executioner The Log Electro Wizard
Electro Wizard
Goblin Gang Wizard Dark Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log Electro Wizard
Elite Barbarians Goblin Gang Dark Prince Executioner The Log Bandit Electro Wizard
Goblin Gang Elite Barbarians Dark Prince Executioner Bandit Electro Wizard
Elite Barbarians Goblin Gang Dark Prince Bandit Electro Wizard
Elite Barbarians Dark Prince The Log
Goblin Gang The Log Dark Prince Executioner Bandit Electro Wizard
Electro Wizard Goblin Gang Wizard Executioner
The Log Bandit Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince Bandit Electro Wizard
Goblin Gang Executioner Electro Wizard Wizard Dark Prince The Log Bandit
Executioner Goblin Gang Wizard Electro Wizard
Goblin Gang Elite Barbarians Wizard Dark Prince The Log Bandit Electro Wizard
Wizard Executioner Goblin Gang Dark Prince The Log Electro Wizard
Elite Barbarians Goblin Gang Bandit Electro Wizard
Goblin Gang Elite Barbarians The Log Bandit Electro Wizard
Wizard Goblin Gang Elite Barbarians Dark Prince Executioner Electro Wizard
Goblin Gang Elite Barbarians Wizard Dark Prince Executioner The Log Bandit Electro Wizard
Wizard Executioner The Log Dark Prince Bandit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Dark Prince Elite Barbarians Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Elite Barbarians Wizard Executioner The Log
Goblin Gang Bandit Elite Barbarians Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Elite Barbarians The Log Bandit Electro Wizard
Goblin Gang Elite Barbarians Dark Prince Executioner Bandit
Wizard Executioner Goblin Gang Electro Wizard
Goblin Gang Dark Prince Elite Barbarians Bandit Electro Wizard
Elite Barbarians Dark Prince
Electro Wizard Elite Barbarians Dark Prince The Log Bandit
Goblin Gang
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince The Log Electro Wizard
Elite Barbarians Dark Prince Goblin Gang Wizard Executioner Bandit
Wizard Executioner
Goblin Gang Elite Barbarians Electro Wizard Dark Prince Executioner The Log
Executioner Elite Barbarians Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Executioner The Log Bandit Electro Wizard
The Log Bandit
Dark Prince The Log
Wizard Executioner Dark Prince The Log
Wizard Executioner
Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard Bandit
Goblin Gang Elite Barbarians Electro Wizard
Wizard Dark Prince The Log Bandit Electro Wizard
Wizard Executioner
Elite Barbarians Executioner The Log Bandit
Bandit
Elite Barbarians The Log
Wizard Executioner The Log Bandit
Wizard Executioner The Log Bandit
Wizard Dark Prince Executioner The Log Bandit Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince Executioner
The Log Wizard Executioner Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Elite Barbarians Wizard Executioner Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Goblin Gang Dark Prince Bandit
Wizard Executioner Electro Wizard
The Log
Goblin Gang Wizard Dark Prince Executioner Electro Wizard
The Log Wizard Executioner
Elite Barbarians Dark Prince Executioner
Goblin Gang Elite Barbarians The Log Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner The Log Bandit Electro Wizard

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