My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard
Fireball
Minions Goblin Gang Elite Barbarians Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Fireball Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Minions Royal Giant
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Minions Fireball Zap Goblin Gang Elite Barbarians Wizard Tornado
Elite Barbarians
Zap Minions Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Tornado Elite Barbarians
Wizard
Tornado Royal Giant Elite Barbarians
Tornado
Zap Fireball Wizard Royal Giant

Defense Synergies 3 5

Zap
Fireball Minions Goblin Gang Elite Barbarians Tornado
Minions
Zap
Goblin Gang
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado
Wizard
Tornado Elite Barbarians
Tornado
Fireball Wizard Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Elite Barbarians Zap Minions Goblin Gang
Goblin Gang Tornado Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang
Elite Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Zap Minions
Minions Tornado Zap Goblin Gang Fireball Wizard
Zap Fireball
Minions Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado
Minions Goblin Gang Zap Fireball Wizard Tornado
Minions Zap Goblin Gang Fireball Wizard Tornado
Zap Minions Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Fireball
Wizard Minions Goblin Gang Elite Barbarians Fireball Tornado
Fireball Zap Minions Goblin Gang Elite Barbarians Wizard Tornado
Zap Wizard Tornado Minions Fireball
Elite Barbarians Tornado
Goblin Gang Wizard Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Minions Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians
Fireball Wizard Zap Minions Goblin Gang Tornado
Goblin Gang Minions Elite Barbarians Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Tornado
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Zap Minions Fireball Tornado
Minions Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minions Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Goblin Gang Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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