My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch X-Bow
Barbarian Barrel
Knight Tesla Elite Barbarians Witch X-Bow Electro Wizard
The Log
Elite Barbarians Witch X-Bow
Earthquake
Tesla Witch X-Bow
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Witch Electro Wizard
Fireball
Tesla Elite Barbarians Witch X-Bow Electro Wizard
Poison
Witch X-Bow Electro Wizard
Lightning
Knight Tesla Elite Barbarians Witch X-Bow Electro Wizard
Rocket
Elite Barbarians Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Fireball Electro Wizard Witch Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball X-Bow Electro Wizard Knight Witch
Knight
X-Bow Zap Elite Barbarians Fireball Witch Electro Wizard
Tesla
Elite Barbarians
Zap Knight Fireball
Fireball
Zap X-Bow Knight Elite Barbarians Electro Wizard
Witch
Zap Knight
X-Bow
Zap Knight Fireball
Electro Wizard
Zap Knight Fireball

Defense Synergies 7 12

Zap
Fireball Electro Wizard Knight Tesla Elite Barbarians Witch X-Bow
Knight
Tesla X-Bow Electro Wizard Zap Fireball Witch
Tesla
Knight X-Bow Zap Fireball Electro Wizard
Elite Barbarians
Zap
Fireball
Zap X-Bow Knight Tesla Electro Wizard
Witch
Zap Knight Electro Wizard
X-Bow
Knight Tesla Fireball Zap Electro Wizard
Electro Wizard
Zap Knight Tesla Fireball Witch X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball X-Bow Electro Wizard
Elite Barbarians Zap Knight Tesla Witch X-Bow Electro Wizard
Tesla Witch Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Witch Knight Electro Wizard
Elite Barbarians Fireball X-Bow
Fireball Zap Tesla X-Bow Electro Wizard
Tesla Electro Wizard Zap Fireball Witch X-Bow
Zap Tesla Fireball X-Bow Electro Wizard
Tesla Witch Elite Barbarians X-Bow
Knight Elite Barbarians Tesla Electro Wizard
Witch Electro Wizard Zap Knight Tesla Fireball X-Bow
Tesla Zap Fireball Witch Electro Wizard
Tesla Zap Knight Elite Barbarians Fireball Witch X-Bow Electro Wizard
Fireball Zap Tesla Witch X-Bow Electro Wizard
Elite Barbarians Knight Tesla X-Bow Electro Wizard
Zap Tesla Elite Barbarians Fireball X-Bow Electro Wizard
Tesla Knight Elite Barbarians Fireball Witch X-Bow Electro Wizard
Tesla Fireball Zap Knight Elite Barbarians Witch X-Bow Electro Wizard
Zap Witch Knight Tesla Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball Witch X-Bow Electro Wizard
Fireball Electro Wizard Zap Knight Tesla Elite Barbarians X-Bow
Zap Knight Elite Barbarians Witch Electro Wizard
Zap Knight Tesla Elite Barbarians Fireball X-Bow Electro Wizard
Knight Tesla Elite Barbarians Witch
Fireball Zap Tesla Witch Electro Wizard
Knight Tesla Elite Barbarians Fireball Witch Electro Wizard
Knight Tesla Elite Barbarians
Zap Electro Wizard Knight Elite Barbarians Fireball Witch X-Bow
Witch Tesla
Knight Tesla Elite Barbarians Witch
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Tesla Fireball Witch
Tesla Fireball Witch
Tesla Elite Barbarians Witch Electro Wizard Zap Knight Fireball X-Bow
Zap Tesla Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Zap X-Bow Electro Wizard
Fireball X-Bow
Knight Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball X-Bow Zap
Fireball Zap X-Bow
Elite Barbarians Fireball X-Bow Electro Wizard
Zap Knight Fireball X-Bow Electro Wizard
Fireball Zap
Knight Elite Barbarians Fireball
Fireball X-Bow
Zap Elite Barbarians Fireball X-Bow
X-Bow Zap Fireball Witch
Fireball X-Bow
Fireball
Zap Fireball X-Bow Electro Wizard
Zap Fireball Witch X-Bow
Fireball X-Bow
Fireball
X-Bow
Zap Fireball X-Bow
Zap Fireball Witch
Witch
Fireball X-Bow Zap Witch Electro Wizard
Fireball Zap Witch X-Bow
Fireball Zap X-Bow
Elite Barbarians Zap Fireball Witch X-Bow Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball X-Bow
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch X-Bow
Fireball Zap Witch Electro Wizard
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch X-Bow Electro Wizard

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