My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Barbarians Elite Barbarians Executioner
The Log
Fire Spirit Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Barbarians Elite Barbarians Hog Rider Executioner Inferno Dragon
Fireball
Barbarians Elite Barbarians Hog Rider Executioner Inferno Dragon
Poison
Barbarians Executioner
Lightning
Knight Elite Barbarians Executioner Inferno Dragon
Rocket
Barbarians Elite Barbarians Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Hog Rider Inferno Dragon Barbarians Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Knight Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Hog Rider Fire Spirit Knight Executioner
Knight
Hog Rider Executioner Fire Spirit Zap Elite Barbarians
Barbarians
Hog Rider
Elite Barbarians
Zap Fire Spirit Knight Hog Rider
Hog Rider
Fire Spirit Zap Knight Barbarians Elite Barbarians Executioner
Executioner
Knight Zap Hog Rider
Inferno Dragon
Fire Spirit

Defense Synergies 2 6

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Barbarians Elite Barbarians Executioner Inferno Dragon
Knight
Fire Spirit Executioner Zap
Barbarians
Zap
Elite Barbarians
Zap
Hog Rider
Executioner
Knight Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Barbarians Elite Barbarians Inferno Dragon Zap Knight Executioner
Barbarians Fire Spirit Knight Elite Barbarians Executioner Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Knight
Barbarians Elite Barbarians
Fire Spirit Zap Executioner
Inferno Dragon Fire Spirit Zap Executioner
Zap Barbarians
Barbarians Inferno Dragon Elite Barbarians
Knight Elite Barbarians Fire Spirit Barbarians
Barbarians Executioner Zap Knight
Executioner Inferno Dragon Zap
Barbarians Fire Spirit Zap Knight Elite Barbarians
Fire Spirit Executioner Zap Barbarians
Barbarians Elite Barbarians Inferno Dragon Knight
Barbarians Zap Elite Barbarians Inferno Dragon
Barbarians Knight Elite Barbarians Executioner
Fire Spirit Zap Knight Barbarians Elite Barbarians Executioner
Zap Executioner Fire Spirit Knight Barbarians Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon
Fire Spirit Knight Barbarians Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Elite Barbarians
Zap Knight Elite Barbarians Executioner Inferno Dragon
Barbarians Zap Knight Elite Barbarians
Zap Knight Barbarians Elite Barbarians
Barbarians Knight Elite Barbarians Executioner Inferno Dragon
Fire Spirit Executioner Zap
Knight Barbarians Elite Barbarians
Knight Barbarians Elite Barbarians Inferno Dragon
Zap Knight Barbarians Elite Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Knight Executioner
Barbarians Executioner
Barbarians Elite Barbarians Zap Knight Executioner Inferno Dragon
Executioner Zap Barbarians Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight Barbarians
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Elite Barbarians
Zap Knight
Fire Spirit Zap Executioner
Fire Spirit Knight Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Fire Spirit Zap Executioner
Fire Spirit Zap
Zap Barbarians
Zap Fire Spirit Executioner
Inferno Dragon
Zap Executioner
Zap
Zap
Elite Barbarians Fire Spirit Zap Executioner
Zap
Elite Barbarians
Zap
Zap
Zap Fire Spirit Barbarians
Fire Spirit Zap Executioner
Knight Executioner
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Zap Executioner

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