My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Bandit
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Witch Bandit
Barbarian Barrel
Archers Elite Barbarians Witch Bandit Electro Wizard
The Log
Archers Elite Barbarians Hog Rider Witch Bandit
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Hog Rider Witch Bandit Electro Wizard
Fireball
Archers Elite Barbarians Hog Rider Witch Bandit Electro Wizard
Poison
Archers Witch Electro Wizard
Lightning
Elite Barbarians Witch Bandit Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Bandit Fireball Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Bandit Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Hog Rider Bandit
Elite Barbarians
Archers Fireball Hog Rider The Log Bandit
Fireball
Hog Rider Elite Barbarians The Log Electro Wizard
Hog Rider
Fireball The Log Archers Elite Barbarians Witch Bandit Electro Wizard
Witch
Hog Rider Bandit
The Log
Hog Rider Elite Barbarians Fireball Bandit
Bandit
Archers Elite Barbarians Hog Rider Witch The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Bandit

Defense Synergies 1 13

Archers
Witch The Log Bandit Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Bandit Electro Wizard
Hog Rider
Witch
Archers The Log Bandit Electro Wizard
The Log
Fireball Archers Elite Barbarians Witch Bandit Electro Wizard
Bandit
Archers Fireball Witch The Log Electro Wizard
Electro Wizard
Archers Fireball Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Elite Barbarians Witch The Log Bandit Electro Wizard
Witch Archers Elite Barbarians Bandit Electro Wizard
Elite Barbarians Witch Bandit Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Archers Bandit Electro Wizard
Electro Wizard Archers Fireball Witch
Fireball The Log Bandit Electro Wizard
Witch Elite Barbarians
Elite Barbarians Archers Bandit Electro Wizard
Archers Witch Electro Wizard Fireball The Log Bandit
Archers Fireball Witch Electro Wizard
Elite Barbarians Fireball Witch The Log Bandit Electro Wizard
Fireball Witch The Log Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Fireball The Log Bandit Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Fireball Archers Elite Barbarians Witch The Log Bandit Electro Wizard
Witch The Log Archers Fireball Bandit Electro Wizard
Elite Barbarians Electro Wizard
Archers Elite Barbarians Fireball Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Archers Elite Barbarians The Log
Bandit Elite Barbarians Witch The Log Electro Wizard
Elite Barbarians Fireball The Log Bandit Electro Wizard
Elite Barbarians Witch Bandit
Fireball Archers Witch Electro Wizard
Archers Elite Barbarians Fireball Witch Bandit Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball Witch The Log Bandit
Witch
Elite Barbarians Witch
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Witch Bandit
Archers Fireball Witch
Elite Barbarians Witch Electro Wizard Archers Fireball The Log
Archers Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log Bandit
Elite Barbarians Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball Archers
Elite Barbarians Fireball The Log Bandit
Fireball Bandit
Elite Barbarians Fireball The Log
Fireball Witch The Log Bandit
Fireball The Log Bandit
Fireball
Archers Fireball The Log Bandit Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Bandit Electro Wizard
Fireball Witch The Log Bandit
Fireball The Log Bandit
Elite Barbarians Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Elite Barbarians Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Witch Bandit
Fireball Archers Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Bandit Electro Wizard

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