My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Elite Barbarians Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Goblins Minion Horde
Zap
Goblins Minion Horde
Barbarian Barrel
Goblins Elite Barbarians Wizard Giant Skeleton Electro Wizard
The Log
Goblins Elite Barbarians Giant Skeleton
Earthquake
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Minion Horde Elite Barbarians Wizard Giant Skeleton Electro Wizard
Fireball
Minion Horde Elite Barbarians Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Ice Golem Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Electro Wizard Minion Horde Wizard Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Ice Golem Electro Wizard Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Minion Horde
Ice Golem Giant Skeleton
Elite Barbarians
Ice Golem Wizard
Ice Golem
Goblins Minion Horde Elite Barbarians Electro Wizard
Wizard
Elite Barbarians Giant Skeleton
Giant Skeleton
Minion Horde Wizard Lightning Electro Wizard
Lightning
Giant Skeleton
Electro Wizard
Ice Golem Giant Skeleton

Defense Synergies 0 14

Goblins
Minion Horde Ice Golem Wizard Giant Skeleton Electro Wizard
Minion Horde
Goblins Ice Golem
Elite Barbarians
Ice Golem Wizard
Ice Golem
Goblins Minion Horde Elite Barbarians Wizard Giant Skeleton Electro Wizard
Wizard
Goblins Elite Barbarians Ice Golem Giant Skeleton Electro Wizard
Giant Skeleton
Goblins Ice Golem Wizard Electro Wizard
Lightning
Electro Wizard
Goblins Ice Golem Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Ice Golem Wizard Electro Wizard
Minion Horde Elite Barbarians Goblins Electro Wizard
Minion Horde Goblins Elite Barbarians Giant Skeleton Lightning Electro Wizard
Minion Horde Elite Barbarians Goblins Electro Wizard
Lightning Elite Barbarians Giant Skeleton
Goblins Electro Wizard
Minion Horde Lightning Electro Wizard Wizard
Lightning Ice Golem Giant Skeleton Electro Wizard
Minion Horde Goblins Elite Barbarians
Elite Barbarians Goblins Minion Horde Ice Golem Giant Skeleton Electro Wizard
Goblins Minion Horde Electro Wizard Ice Golem Wizard Giant Skeleton
Minion Horde Wizard Electro Wizard
Minion Horde Elite Barbarians Wizard Giant Skeleton Lightning Electro Wizard
Wizard Goblins Minion Horde Electro Wizard
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Elite Barbarians Lightning Electro Wizard
Minion Horde Wizard Goblins Elite Barbarians Electro Wizard
Goblins Minion Horde Elite Barbarians Wizard Electro Wizard
Wizard Ice Golem Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Wizard Goblins Minion Horde Elite Barbarians Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Ice Golem Giant Skeleton Electro Wizard
Electro Wizard Elite Barbarians Ice Golem Wizard Lightning
Giant Skeleton Goblins Minion Horde Elite Barbarians Ice Golem Lightning Electro Wizard
Giant Skeleton Lightning Minion Horde Elite Barbarians Ice Golem Electro Wizard
Giant Skeleton Minion Horde Elite Barbarians
Wizard Minion Horde Ice Golem Electro Wizard
Goblins Minion Horde Elite Barbarians Ice Golem Giant Skeleton Lightning Electro Wizard
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Lightning Electro Wizard Goblins Elite Barbarians Ice Golem
Minion Horde
Minion Horde Elite Barbarians Giant Skeleton
Lightning Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Lightning Minion Horde Ice Golem Wizard
Wizard Minion Horde
Elite Barbarians Electro Wizard Goblins Minion Horde Ice Golem Giant Skeleton Lightning
Minion Horde Elite Barbarians Ice Golem Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Ice Golem Giant Skeleton
Electro Wizard
Lightning Minion Horde Giant Skeleton
Lightning Ice Golem Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Ice Golem
Minion Horde Wizard
Ice Golem Wizard Lightning
Wizard Lightning
Lightning Goblins Minion Horde Elite Barbarians Electro Wizard
Lightning Minion Horde Wizard Electro Wizard
Lightning Wizard
Lightning Elite Barbarians Ice Golem
Lightning Minion Horde
Lightning Elite Barbarians Ice Golem
Lightning Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning
Minion Horde Lightning
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning Minion Horde Giant Skeleton
Lightning Wizard
Lightning
Lightning Minion Horde
Ice Golem Wizard
Minion Horde
Wizard Lightning Electro Wizard
Lightning Wizard
Lightning
Elite Barbarians Lightning Minion Horde Ice Golem Wizard Electro Wizard
Lightning Electro Wizard Minion Horde Wizard
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Wizard
Lightning Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard Lightning
Minion Horde Lightning Electro Wizard
Lightning Wizard Electro Wizard
Lightning Minion Horde Wizard Electro Wizard
Ice Golem Wizard Lightning
Lightning Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Giant Skeleton Lightning Electro Wizard
Lightning Electro Wizard
Lightning Giant Skeleton Electro Wizard

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