My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Electro Wizard Inferno Dragon Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log
Fireball
Tornado Golem Elite Barbarians The Log Electro Wizard
Tornado
Fireball Executioner Golem The Log
Executioner
Tornado Golem The Log
Golem
Fireball Tornado Executioner The Log Electro Wizard
The Log
Elite Barbarians Fireball Tornado Executioner Golem
Electro Wizard
Fireball Golem
Inferno Dragon

Defense Synergies 3 9

Elite Barbarians
The Log
Fireball
Tornado The Log Electro Wizard
Tornado
Fireball Executioner The Log Electro Wizard Inferno Dragon
Executioner
Tornado The Log
Golem
The Log
Fireball Elite Barbarians Tornado Executioner Electro Wizard Inferno Dragon
Electro Wizard
Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Elite Barbarians Inferno Dragon Executioner The Log Electro Wizard
Tornado Elite Barbarians Executioner Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Executioner Electro Wizard
Tornado Electro Wizard Inferno Dragon Fireball Executioner
Fireball The Log Electro Wizard
Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado Electro Wizard
Executioner Electro Wizard Fireball Tornado The Log
Executioner Inferno Dragon Fireball Tornado Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Fireball Executioner Tornado The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Tornado Elite Barbarians Fireball The Log Electro Wizard Inferno Dragon
Elite Barbarians Fireball Tornado Executioner Electro Wizard
Fireball Elite Barbarians Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Fireball Electro Wizard Inferno Dragon
Elite Barbarians Tornado Electro Wizard Inferno Dragon
Elite Barbarians Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Executioner The Log Inferno Dragon
Elite Barbarians The Log Electro Wizard
Elite Barbarians Fireball Tornado The Log Electro Wizard
Elite Barbarians Executioner Inferno Dragon
Fireball Executioner Tornado Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Fireball Tornado The Log Electro Wizard
Elite Barbarians Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Fireball Tornado Executioner The Log Inferno Dragon
Executioner Elite Barbarians Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Elite Barbarians Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
Fireball Tornado Executioner
Elite Barbarians Fireball Executioner The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Fireball Executioner The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Inferno Dragon
Fireball The Log Tornado Executioner Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Elite Barbarians Fireball Tornado Executioner Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Tornado Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball Tornado
Elite Barbarians Executioner
Elite Barbarians Fireball Tornado The Log Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner The Log Electro Wizard

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