My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Minions Furnace Inferno Dragon
Zap
Fire Spirit Minions Furnace Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace
The Log
Fire Spirit Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Fire Spirit Minions Furnace
Royal Delivery
Fire Spirit Minions Elite Barbarians Bowler Inferno Dragon
Fireball
Minions Elite Barbarians Furnace Bowler Inferno Dragon
Poison
Minions Furnace
Lightning
Elite Barbarians Furnace Bowler Inferno Dragon
Rocket
Elite Barbarians Furnace Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Furnace Inferno Dragon Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Furnace Bowler Inferno Dragon
Zap
Elite Barbarians Fire Spirit Minions Furnace Bowler
Minions
Rage Zap Elite Barbarians Bowler Inferno Dragon
Elite Barbarians
Zap Rage Fire Spirit Minions Furnace
Furnace
Fire Spirit Zap Elite Barbarians Bowler
Rage
Minions Elite Barbarians
Bowler
Fire Spirit Zap Minions Furnace
Inferno Dragon
Fire Spirit Minions

Defense Synergies 0 8

Fire Spirit
Zap
Zap
Fire Spirit Minions Elite Barbarians Furnace Bowler Inferno Dragon
Minions
Zap Bowler
Elite Barbarians
Zap
Furnace
Zap Bowler
Rage
Bowler
Zap Minions Furnace
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions
Elite Barbarians Inferno Dragon Zap Minions Furnace
Furnace Bowler Fire Spirit Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Minions Furnace Bowler
Elite Barbarians Bowler
Bowler Fire Spirit Zap Minions Furnace
Minions Furnace Inferno Dragon Fire Spirit Zap
Bowler Zap
Inferno Dragon Minions Elite Barbarians Furnace
Elite Barbarians Fire Spirit Bowler
Minions Zap Furnace Bowler
Minions Inferno Dragon Zap Furnace
Furnace Bowler Fire Spirit Zap Minions Elite Barbarians
Fire Spirit Bowler Zap Minions Furnace
Elite Barbarians Inferno Dragon Furnace
Zap Elite Barbarians Furnace Bowler Inferno Dragon
Minions Elite Barbarians Furnace Bowler
Fire Spirit Zap Minions Elite Barbarians Furnace Bowler
Zap Furnace Fire Spirit Minions Bowler Inferno Dragon
Elite Barbarians Inferno Dragon
Bowler Fire Spirit Minions Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Bowler
Zap Elite Barbarians Bowler Inferno Dragon
Zap Minions Elite Barbarians Furnace Bowler
Bowler Zap Elite Barbarians
Elite Barbarians Bowler Inferno Dragon
Fire Spirit Furnace Zap Minions
Minions Elite Barbarians Furnace Bowler
Elite Barbarians Inferno Dragon
Zap Minions Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Bowler
Furnace Bowler
Elite Barbarians Zap Minions Furnace Bowler Inferno Dragon
Minions Bowler Zap Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Fire Spirit Zap Furnace Bowler
Fire Spirit Zap Minions Furnace
Fire Spirit Furnace Bowler
Fire Spirit Zap Bowler
Zap
Fire Spirit Minions Elite Barbarians Bowler
Zap Bowler
Fire Spirit Zap
Fire Spirit Elite Barbarians Bowler
Minions
Zap Elite Barbarians Furnace
Zap Furnace Bowler
Furnace Bowler
Minions
Fire Spirit Zap Bowler
Fire Spirit Zap Bowler
Minions Bowler
Bowler
Zap
Zap Fire Spirit Furnace Bowler
Inferno Dragon
Zap Bowler
Zap Bowler
Zap
Elite Barbarians Fire Spirit Zap Furnace
Zap Minions
Elite Barbarians Bowler
Zap
Zap
Bowler
Zap Fire Spirit Minions
Fire Spirit Zap
Bowler
Zap Bowler
Zap
Elite Barbarians
Zap Minions Elite Barbarians Bowler
Zap
Zap Bowler

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