My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers Ice Wizard
The Log
Elite Barbarians Three Musketeers
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Three Musketeers P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Wizard Three Musketeers Ice Wizard
Poison
Wizard Three Musketeers Ice Wizard
Lightning
Elite Barbarians Wizard Three Musketeers Ice Wizard
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Wizard Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Three Musketeers The Log Ice Wizard
Elite Barbarians
Zap Wizard Three Musketeers The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A
Three Musketeers
Zap Elite Barbarians Tornado The Log
Tornado
Zap Wizard P.E.K.K.A Three Musketeers The Log Ice Wizard
P.E.K.K.A
Zap Tornado Wizard The Log Ice Wizard
The Log
Zap Elite Barbarians Three Musketeers Tornado P.E.K.K.A
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 4 16

Zap
Elite Barbarians Three Musketeers Tornado P.E.K.K.A The Log Ice Wizard
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A The Log Ice Wizard
Three Musketeers
Zap Tornado The Log
Tornado
Wizard P.E.K.K.A Ice Wizard Zap Three Musketeers The Log
P.E.K.K.A
Tornado The Log Zap Wizard Ice Wizard
The Log
P.E.K.K.A Zap Elite Barbarians Wizard Three Musketeers Tornado Ice Wizard
Ice Wizard
Tornado Zap Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians P.E.K.K.A Zap Three Musketeers The Log Ice Wizard
Three Musketeers Tornado P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Three Musketeers P.E.K.K.A Ice Wizard
Elite Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Zap Ice Wizard
Three Musketeers Tornado Zap Wizard Ice Wizard
Zap P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Ice Wizard
Ice Wizard Zap Wizard Tornado The Log
Three Musketeers Zap Wizard Tornado Ice Wizard
P.E.K.K.A Zap Elite Barbarians Wizard Three Musketeers The Log Ice Wizard
Wizard Three Musketeers Zap Tornado P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Three Musketeers
Tornado Zap Elite Barbarians Three Musketeers P.E.K.K.A The Log
Wizard Three Musketeers Elite Barbarians Tornado P.E.K.K.A
Zap Elite Barbarians Wizard Three Musketeers Tornado The Log Ice Wizard
Zap Wizard Tornado The Log Ice Wizard
P.E.K.K.A Elite Barbarians Three Musketeers Tornado
Wizard Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Tornado The Log
P.E.K.K.A Elite Barbarians Three Musketeers
Wizard Zap Three Musketeers Tornado Ice Wizard
P.E.K.K.A Elite Barbarians Ice Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tornado The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado The Log
Elite Barbarians P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Zap Three Musketeers Tornado P.E.K.K.A The Log
Zap Elite Barbarians Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Ice Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Tornado Ice Wizard
Wizard Tornado The Log
The Log Zap Wizard Tornado Ice Wizard
The Log Zap Wizard Tornado
Elite Barbarians Three Musketeers Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
Elite Barbarians Three Musketeers The Log
Zap Elite Barbarians The Log
Zap Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers Tornado
Zap Wizard Three Musketeers The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard Ice Wizard
The Log Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado Ice Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap
Zap Wizard Three Musketeers Tornado Ice Wizard
The Log
Wizard Three Musketeers
The Log Zap Wizard
Zap Tornado
Elite Barbarians Three Musketeers P.E.K.K.A
Zap Elite Barbarians Tornado The Log
Zap Tornado
Zap Tornado The Log

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