My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Three Musketeers
Giant Snowball
Minions Three Musketeers Lumberjack
Zap
Minions Three Musketeers
Barbarian Barrel
Three Musketeers Electro Wizard Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Three Musketeers Electro Wizard Lumberjack
Fireball
Minions Elixir Collector Three Musketeers Electro Wizard Lumberjack
Poison
Minions Elixir Collector Three Musketeers Electro Wizard
Lightning
Elixir Collector Three Musketeers Electro Wizard Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Electro Wizard Lumberjack Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Minions Three Musketeers The Log Lumberjack
Minions
Giant Zap Lumberjack
Giant
Zap Minions Three Musketeers The Log Electro Wizard Lumberjack
Elixir Collector
Three Musketeers
Zap Giant The Log
The Log
Zap Giant Three Musketeers Lumberjack
Electro Wizard
Zap Giant Lumberjack
Lumberjack
Zap Minions Giant The Log Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Minions Three Musketeers The Log Lumberjack
Minions
Zap The Log Electro Wizard Lumberjack
Giant
Elixir Collector
Three Musketeers
Zap The Log
The Log
Zap Minions Three Musketeers Electro Wizard Lumberjack
Electro Wizard
Zap Minions The Log Lumberjack
Lumberjack
Zap Minions The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard
Lumberjack Zap Minions Three Musketeers The Log Electro Wizard
Three Musketeers Lumberjack Minions Electro Wizard
Three Musketeers Lumberjack Minions Electro Wizard
The Log Lumberjack
The Log Zap Minions Electro Wizard Lumberjack
Minions Three Musketeers Electro Wizard Zap
Zap The Log Electro Wizard
Three Musketeers Minions Lumberjack
Electro Wizard Lumberjack
Minions Electro Wizard Zap The Log Lumberjack
Minions Three Musketeers Zap Electro Wizard
Lumberjack Zap Minions Three Musketeers The Log Electro Wizard
Three Musketeers Zap Minions The Log Electro Wizard Lumberjack
Three Musketeers Electro Wizard Lumberjack
Zap Three Musketeers The Log Electro Wizard Lumberjack
Three Musketeers Minions Electro Wizard Lumberjack
Zap Minions Three Musketeers The Log Electro Wizard Lumberjack
Zap The Log Minions Electro Wizard Lumberjack
Three Musketeers Electro Wizard Lumberjack
Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap The Log Lumberjack
Lumberjack Zap Minions The Log Electro Wizard
Lumberjack Zap The Log Electro Wizard
Three Musketeers Lumberjack
Zap Minions Three Musketeers Electro Wizard
Minions Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions The Log
Three Musketeers
Minions Lumberjack
Zap The Log Electro Wizard
Three Musketeers Lumberjack
Three Musketeers
Electro Wizard Zap Minions Three Musketeers The Log Lumberjack
Minions Zap The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Zap
Minions Three Musketeers Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
Three Musketeers The Log
Minions
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Minions
Zap Three Musketeers The Log Electro Wizard
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard Minions
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Minions
Zap Three Musketeers Electro Wizard
The Log
Three Musketeers Electro Wizard Lumberjack
The Log Zap
Zap
Three Musketeers
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: