My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Giant Skeleton
Giant Snowball
Little Prince
Zap
Dark Prince Little Prince
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Giant Skeleton Little Prince
The Log
Elite Barbarians Dark Prince Giant Skeleton Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Elite Barbarians Wizard Dark Prince Giant Skeleton Little Prince
Fireball
Elite Barbarians Wizard Little Prince
Poison
Wizard Little Prince
Lightning
Elite Barbarians Wizard Dark Prince Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Little Prince Dark Prince Poison Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Void Little Prince Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Void Dark Prince Poison Giant Skeleton Little Prince
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Dark Prince Giant Skeleton
Void
Zap Poison
Dark Prince
Zap Wizard Poison Little Prince
Poison
Zap Void Dark Prince Giant Skeleton
Giant Skeleton
Zap Wizard Poison
Little Prince
Zap Dark Prince

Defense Synergies 1 13

Zap
Elite Barbarians Void Dark Prince Poison Giant Skeleton Little Prince
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Elite Barbarians Dark Prince Giant Skeleton
Void
Zap Poison
Dark Prince
Elite Barbarians Zap Wizard Poison Little Prince
Poison
Zap Void Dark Prince
Giant Skeleton
Zap Wizard Little Prince
Little Prince
Zap Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
Elite Barbarians Zap Dark Prince
Elite Barbarians Void Dark Prince Giant Skeleton
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Poison Giant Skeleton
Zap Dark Prince
Zap Wizard Void Poison Little Prince
Zap Void Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Dark Prince Giant Skeleton Little Prince
Poison Zap Wizard Dark Prince Giant Skeleton
Zap Wizard Poison
Zap Elite Barbarians Wizard Dark Prince Giant Skeleton
Wizard Zap Dark Prince Poison
Elite Barbarians
Zap Elite Barbarians
Wizard Elite Barbarians Dark Prince Poison
Zap Elite Barbarians Wizard Dark Prince Little Prince
Zap Wizard Poison Dark Prince Giant Skeleton Little Prince
Elite Barbarians
Wizard Dark Prince Elite Barbarians Poison Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Void Dark Prince Giant Skeleton
Void Poison Zap Elite Barbarians Wizard
Giant Skeleton Zap Elite Barbarians Dark Prince
Dark Prince Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Dark Prince
Wizard Poison Zap
Dark Prince Elite Barbarians Void Giant Skeleton
Giant Skeleton Elite Barbarians Dark Prince
Zap Void Giant Skeleton Elite Barbarians Dark Prince Poison
Elite Barbarians Dark Prince Giant Skeleton
Zap Elite Barbarians Void Dark Prince Poison Giant Skeleton
Elite Barbarians Dark Prince Giant Skeleton Wizard
Wizard
Elite Barbarians Zap Dark Prince Poison Giant Skeleton Little Prince
Poison Zap Elite Barbarians Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Giant Skeleton
Void Poison Zap
Void Poison Giant Skeleton
Void Dark Prince Poison Giant Skeleton
Wizard Poison Zap Dark Prince
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Void Poison Zap Wizard
Elite Barbarians Void Poison
Void Poison Zap Wizard Dark Prince
Void Poison Zap Wizard
Poison Elite Barbarians Void
Void Poison
Zap Elite Barbarians Poison
Zap Wizard Poison
Wizard Poison
Poison
Void Zap Wizard Dark Prince Poison
Zap Wizard Poison Little Prince
Void Poison Giant Skeleton
Wizard Void Poison
Void
Zap Void Poison
Zap Poison Wizard Dark Prince Little Prince
Void Poison Zap Wizard
Void Zap Wizard Poison
Void Poison Zap
Elite Barbarians Poison Zap Wizard Little Prince
Zap Wizard Void Poison
Elite Barbarians Void
Void Poison Zap Wizard
Zap Void Poison
Giant Skeleton
Wizard Poison
Zap Void Dark Prince
Poison Zap Wizard
Void Poison Wizard Dark Prince
Zap Wizard Poison
Void Zap Poison Giant Skeleton
Elite Barbarians Dark Prince
Zap Elite Barbarians Poison Giant Skeleton
Zap Void Poison
Void Poison Zap Dark Prince Giant Skeleton Little Prince

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