My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Valkyrie Electro Wizard Wizard Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Valkyrie Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Electro Wizard Valkyrie Mega Knight
Elite Barbarians
Zap Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Mega Knight
Mirror
Zap Lightning
Lightning
Mirror
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Electro Wizard

Defense Synergies 4 12

Zap
Mirror Electro Wizard Mega Knight Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Wizard Mirror Electro Wizard
Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Mirror
Zap Valkyrie Electro Wizard Mega Knight
Lightning
Electro Wizard
Zap Valkyrie Wizard Mirror Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Zap Valkyrie Electro Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Lightning Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Lightning Elite Barbarians Valkyrie Mega Knight
Zap Valkyrie Electro Wizard Mega Knight
Lightning Electro Wizard Zap Wizard
Lightning Zap Valkyrie Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Mega Knight Zap Elite Barbarians Valkyrie Wizard Lightning Electro Wizard
Valkyrie Wizard Mega Knight Zap Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians Lightning Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Electro Wizard
Mega Knight Zap Elite Barbarians Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Wizard Lightning Mega Knight
Mega Knight Zap Elite Barbarians Valkyrie Lightning Electro Wizard
Valkyrie Lightning Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Mega Knight
Wizard Zap Electro Wizard
Elite Barbarians Valkyrie Lightning Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Zap Lightning Electro Wizard Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Lightning Mega Knight Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Lightning Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Electro Wizard Zap Valkyrie Lightning
Valkyrie Mega Knight Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Zap Electro Wizard
Lightning
Lightning Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Zap Valkyrie Wizard Electro Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Zap Wizard Electro Wizard Mega Knight
Lightning Zap Valkyrie Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard Mega Knight
Lightning Zap
Elite Barbarians Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning Elite Barbarians
Lightning Zap Wizard Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Wizard Lightning
Zap Lightning Electro Wizard
Lightning Zap Wizard Electro Wizard
Lightning Valkyrie Wizard Electro Wizard Mega Knight
Zap Wizard Lightning
Lightning Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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