My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Witch P.E.K.K.A Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider Mighty Miner
Giant Snowball
Tombstone Witch Ram Rider Mighty Miner
Zap
Tombstone Witch Ram Rider Mighty Miner
Barbarian Barrel
Elite Barbarians Tombstone Wizard Witch
The Log
Elite Barbarians Tombstone Witch Ram Rider
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Ram Rider
Fireball
Elite Barbarians Tombstone Wizard Witch Ram Rider Mighty Miner
Poison
Tombstone Wizard Witch
Lightning
Elite Barbarians Tombstone Wizard Witch Ram Rider Mighty Miner
Rocket
Elite Barbarians Wizard Witch Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Mighty Miner Wizard Witch Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tombstone Mighty Miner Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Ram Rider Witch Mighty Miner
Elite Barbarians
Zap Wizard
Tombstone
Wizard
Elite Barbarians P.E.K.K.A Ram Rider
Witch
Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Wizard Witch Ram Rider
Ram Rider
Zap Wizard Witch P.E.K.K.A
Mighty Miner
Zap

Defense Synergies 0 11

Zap
Elite Barbarians Tombstone Witch P.E.K.K.A Ram Rider Mighty Miner
Elite Barbarians
Zap Wizard
Tombstone
Zap Wizard Ram Rider
Wizard
Elite Barbarians Tombstone P.E.K.K.A Mighty Miner
Witch
Zap
P.E.K.K.A
Zap Wizard
Ram Rider
Zap Tombstone
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard Ram Rider
Elite Barbarians P.E.K.K.A Zap Tombstone Witch Ram Rider
Witch P.E.K.K.A Ram Rider Elite Barbarians Tombstone
Elite Barbarians Witch P.E.K.K.A Tombstone Ram Rider
Elite Barbarians Tombstone P.E.K.K.A
Zap
Ram Rider Zap Tombstone Wizard Witch
Zap P.E.K.K.A Ram Rider
Witch P.E.K.K.A Mighty Miner Elite Barbarians Tombstone
Elite Barbarians
Witch Zap Tombstone Wizard Ram Rider
Zap Wizard Witch Ram Rider
Tombstone P.E.K.K.A Zap Elite Barbarians Wizard Witch Ram Rider
Wizard Zap Tombstone Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Tombstone Ram Rider
Zap Elite Barbarians P.E.K.K.A Ram Rider
Wizard Elite Barbarians Tombstone Witch P.E.K.K.A
Tombstone Zap Elite Barbarians Wizard Witch Ram Rider
Zap Wizard Witch Tombstone Ram Rider
P.E.K.K.A Elite Barbarians Ram Rider
Wizard Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Witch P.E.K.K.A
Zap Elite Barbarians Wizard
Tombstone P.E.K.K.A Zap Elite Barbarians Witch Ram Rider
P.E.K.K.A Zap Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Tombstone Witch Ram Rider Mighty Miner
Wizard Zap Witch Ram Rider
P.E.K.K.A Elite Barbarians Tombstone Witch Ram Rider
P.E.K.K.A Mighty Miner Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tombstone Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Elite Barbarians Tombstone Witch
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Tombstone Wizard Witch Ram Rider
Wizard Witch
Elite Barbarians Tombstone Witch Zap P.E.K.K.A Mighty Miner
Zap Elite Barbarians Wizard Witch P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Wizard Zap
Wizard Zap Witch Ram Rider
Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Elite Barbarians
Zap Wizard Ram Rider
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A Mighty Miner
Wizard
Zap Tombstone Witch
Zap Wizard Witch Ram Rider
Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Witch
Zap Witch
Zap Witch

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