My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Witch Bowler
Fireball
Elite Barbarians Wizard Witch Bowler
Poison
Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch Bowler
Rocket
Elite Barbarians Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Wizard Witch Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Mini P.E.K.K.A Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Royal Giant Mini P.E.K.K.A Witch Bowler
Arrows
Zap Royal Giant Elite Barbarians Mini P.E.K.K.A Bowler
Royal Giant
Arrows Zap Elite Barbarians Wizard Witch Bowler
Elite Barbarians
Zap Arrows Royal Giant Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Bowler
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A
Witch
Zap Royal Giant Bowler
Bowler
Zap Arrows Royal Giant Mini P.E.K.K.A Witch

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Arrows Elite Barbarians Witch Bowler
Arrows
Zap Mini P.E.K.K.A Bowler
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Witch Bowler
Wizard
Elite Barbarians Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A Bowler
Bowler
Zap Arrows Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Elite Barbarians Mini P.E.K.K.A Zap Witch
Mini P.E.K.K.A Witch Bowler Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Bowler
Arrows Elite Barbarians Mini P.E.K.K.A Bowler
Arrows Bowler Zap
Zap Arrows Wizard Witch
Bowler Zap Arrows
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bowler
Witch Zap Arrows Wizard Bowler
Arrows Zap Wizard Witch
Mini P.E.K.K.A Bowler Zap Elite Barbarians Wizard Witch
Wizard Bowler Zap Arrows Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Bowler
Wizard Arrows Elite Barbarians Mini P.E.K.K.A Witch Bowler
Arrows Zap Elite Barbarians Wizard Witch Bowler
Zap Arrows Wizard Witch Bowler
Mini P.E.K.K.A Elite Barbarians
Wizard Bowler Arrows Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Witch Bowler
Zap Arrows Elite Barbarians Mini P.E.K.K.A Wizard Bowler
Zap Elite Barbarians Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Bowler
Arrows Wizard Zap Witch
Mini P.E.K.K.A Elite Barbarians Witch Bowler
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Witch
Witch
Elite Barbarians Mini P.E.K.K.A Witch Bowler
Zap Arrows Elite Barbarians Bowler
Elite Barbarians Mini P.E.K.K.A Bowler Wizard Witch
Wizard Witch Bowler
Elite Barbarians Witch Zap Mini P.E.K.K.A Bowler
Arrows Bowler Zap Elite Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows
Wizard Zap Arrows Bowler
Arrows Wizard Zap Witch
Arrows Wizard Witch Bowler
Arrows Zap Wizard Bowler
Arrows Zap Wizard
Elite Barbarians Mini P.E.K.K.A Bowler
Zap Arrows Wizard Bowler
Zap Arrows Wizard
Elite Barbarians Bowler
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard Witch Bowler
Arrows Wizard Bowler
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Bowler
Zap Arrows Wizard Witch Bowler
Bowler
Arrows Wizard
Bowler
Zap Arrows
Zap Arrows Wizard Witch Bowler
Witch
Arrows Zap Wizard Witch Bowler
Zap Arrows Wizard Witch Bowler
Zap Arrows
Elite Barbarians Zap Arrows Wizard Witch
Zap Wizard Witch
Elite Barbarians Mini P.E.K.K.A Bowler
Zap Arrows Wizard
Zap Arrows
Arrows Wizard Bowler
Zap Witch
Zap Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard Bowler
Arrows Zap Wizard Bowler
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Witch Bowler
Zap Witch
Zap Witch Bowler

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