My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Musketeer Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Elite Barbarians Musketeer Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Musketeer Witch Ice Wizard Electro Wizard
Lightning
Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Bandit Musketeer Electro Wizard Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Bandit Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Musketeer Witch Ice Wizard Bandit Lumberjack
Elite Barbarians
Zap Bandit Lumberjack
Musketeer
Zap Bandit Lumberjack
Witch
Zap Bandit Lumberjack
Ice Wizard
Zap Bandit Lumberjack
Bandit
Zap Elite Barbarians Musketeer Witch Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Bandit Lumberjack
Lumberjack
Zap Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Elite Barbarians Musketeer Witch Ice Wizard Bandit Lumberjack
Elite Barbarians
Zap
Musketeer
Lumberjack Zap Bandit Electro Wizard
Witch
Zap Ice Wizard Bandit Electro Wizard Lumberjack
Ice Wizard
Zap Witch Bandit Lumberjack
Bandit
Zap Musketeer Witch Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Musketeer Witch Bandit Lumberjack
Lumberjack
Musketeer Zap Witch Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Elite Barbarians Lumberjack Zap Musketeer Witch Ice Wizard Bandit Electro Wizard
Witch Lumberjack Elite Barbarians Musketeer Ice Wizard Bandit Electro Wizard
Elite Barbarians Witch Lumberjack Musketeer Ice Wizard Bandit Electro Wizard
Elite Barbarians Lumberjack
Zap Musketeer Ice Wizard Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Witch Ice Wizard
Zap Musketeer Bandit Electro Wizard
Witch Elite Barbarians Musketeer Ice Wizard Lumberjack
Elite Barbarians Musketeer Ice Wizard Bandit Electro Wizard Lumberjack
Witch Ice Wizard Electro Wizard Zap Musketeer Bandit Lumberjack
Musketeer Zap Witch Ice Wizard Electro Wizard
Lumberjack Zap Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard
Zap Witch Electro Wizard Lumberjack
Elite Barbarians Bandit Electro Wizard Lumberjack
Zap Elite Barbarians Bandit Electro Wizard Lumberjack
Elite Barbarians Musketeer Witch Electro Wizard Lumberjack
Zap Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack
Zap Witch Musketeer Ice Wizard Bandit Electro Wizard Lumberjack
Elite Barbarians Musketeer Electro Wizard Lumberjack
Elite Barbarians Musketeer Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Musketeer Lumberjack
Bandit Lumberjack Zap Elite Barbarians Musketeer Witch Electro Wizard
Lumberjack Zap Elite Barbarians Musketeer Bandit Electro Wizard
Elite Barbarians Musketeer Witch Bandit Lumberjack
Zap Musketeer Witch Ice Wizard Electro Wizard
Elite Barbarians Musketeer Witch Ice Wizard Bandit Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Witch Bandit
Witch Musketeer
Elite Barbarians Musketeer Witch Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch Bandit Lumberjack
Musketeer Witch
Elite Barbarians Witch Electro Wizard Zap Musketeer Lumberjack
Zap Elite Barbarians Musketeer Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Ice Wizard Bandit Electro Wizard
Bandit
Musketeer
Zap
Zap Musketeer Witch Ice Wizard
Musketeer Witch
Zap Ice Wizard
Zap Bandit
Elite Barbarians Musketeer Electro Wizard Lumberjack
Zap Musketeer Bandit Electro Wizard
Zap Musketeer
Elite Barbarians Musketeer Bandit
Musketeer Bandit
Zap Elite Barbarians Musketeer
Zap Musketeer Witch Bandit
Musketeer Bandit
Zap Musketeer Bandit Electro Wizard
Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Witch Ice Wizard
Witch
Zap Musketeer Witch Ice Wizard Bandit Electro Wizard
Zap Musketeer Witch Bandit
Zap Musketeer Bandit
Elite Barbarians Zap Musketeer Witch Ice Wizard Electro Wizard
Zap Electro Wizard Musketeer Witch
Elite Barbarians
Zap Musketeer Bandit
Zap Electro Wizard
Zap Electro Wizard Musketeer Witch Bandit
Zap Musketeer Witch Ice Wizard Electro Wizard
Musketeer Electro Wizard Lumberjack
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Bandit Electro Wizard

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