My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Elixir Collector Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Flying Machine Lumberjack
Zap
Flying Machine
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Elixir Collector
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard Lumberjack
Fireball
Elite Barbarians Flying Machine Wizard Elixir Collector Lumberjack
Poison
Flying Machine Wizard Elixir Collector
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Elixir Collector Lumberjack
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Flying Machine Lumberjack Wizard Elite Barbarians Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Flying Machine Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mini P.E.K.K.A Flying Machine Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Mini P.E.K.K.A
Zap Wizard Lumberjack
Flying Machine
Zap Lumberjack
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Rocket
Elixir Collector
Lumberjack
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Elite Barbarians Flying Machine Lumberjack
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard
Flying Machine
Zap Lumberjack
Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Rocket
Elixir Collector
Lumberjack
Zap Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Zap Flying Machine
Mini P.E.K.K.A Rocket Lumberjack Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Rocket Lumberjack
Zap Flying Machine Lumberjack
Rocket Zap Flying Machine Wizard
Rocket Zap Flying Machine
Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Zap Flying Machine Wizard Lumberjack
Zap Flying Machine Wizard
Mini P.E.K.K.A Lumberjack Zap Elite Barbarians Flying Machine Wizard Rocket
Wizard Rocket Zap Mini P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Rocket Zap Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Elite Barbarians Mini P.E.K.K.A Lumberjack
Zap Elite Barbarians Flying Machine Wizard Lumberjack
Zap Wizard Flying Machine Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Wizard Elite Barbarians Mini P.E.K.K.A Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard Rocket Lumberjack
Lumberjack Zap Elite Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Lumberjack Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lumberjack
Wizard Rocket Zap Flying Machine
Mini P.E.K.K.A Rocket Elite Barbarians Flying Machine Lumberjack
Mini P.E.K.K.A Elite Barbarians Lumberjack
Zap Rocket Elite Barbarians Mini P.E.K.K.A Flying Machine
Elite Barbarians Mini P.E.K.K.A Flying Machine Lumberjack
Rocket Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Wizard Lumberjack
Wizard Flying Machine
Elite Barbarians Zap Mini P.E.K.K.A Flying Machine Rocket Lumberjack
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Zap Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Wizard Rocket Zap
Wizard Zap Flying Machine Rocket
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Rocket Elite Barbarians Mini P.E.K.K.A Lumberjack
Rocket Zap Flying Machine Wizard
Zap Flying Machine Wizard Rocket
Flying Machine Rocket Elite Barbarians
Flying Machine Rocket
Zap Elite Barbarians Flying Machine
Rocket Zap Flying Machine Wizard
Flying Machine Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Flying Machine Wizard
Rocket Zap Flying Machine Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap Flying Machine
Zap Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Rocket Zap
Elite Barbarians Zap Flying Machine Wizard
Zap Rocket Flying Machine Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Flying Machine Rocket
Rocket Zap Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Wizard Rocket Lumberjack
Zap Flying Machine Wizard
Rocket Zap
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Rocket
Zap Flying Machine Rocket
Zap Flying Machine Rocket

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