My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Royal Hogs
Giant Snowball
Mega Minion Hog Rider Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs Ice Wizard Royal Ghost
The Log
Elite Barbarians Hog Rider Royal Hogs
Earthquake
Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Wizard Royal Hogs Ice Wizard Royal Ghost
Fireball
Elite Barbarians Mega Minion Hog Rider Wizard Royal Hogs Ice Wizard
Poison
Mega Minion Wizard Royal Hogs Ice Wizard
Lightning
Elite Barbarians Mega Minion Wizard Ice Wizard
Rocket
Elite Barbarians Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Royal Ghost Hog Rider Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Ice Wizard Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Royal Hogs Ice Wizard Royal Ghost
Elite Barbarians
Zap Hog Rider Wizard Royal Ghost
Mega Minion
Zap
Hog Rider
Zap Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider Royal Hogs Royal Ghost
Royal Hogs
Zap Wizard
Ice Wizard
Zap
Royal Ghost
Zap Elite Barbarians Wizard

Defense Synergies 1 9

Zap
Mega Minion Elite Barbarians Ice Wizard Royal Ghost
Elite Barbarians
Zap Mega Minion Wizard
Mega Minion
Zap Elite Barbarians Wizard Ice Wizard
Hog Rider
Wizard
Elite Barbarians Mega Minion Ice Wizard Royal Ghost
Royal Hogs
Ice Wizard
Zap Mega Minion Wizard
Royal Ghost
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Elite Barbarians Zap Mega Minion Ice Wizard
Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians
Zap Mega Minion Ice Wizard Royal Ghost
Mega Minion Zap Wizard Ice Wizard
Zap
Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard Royal Ghost
Ice Wizard Zap Mega Minion Wizard Royal Ghost
Mega Minion Zap Wizard Ice Wizard
Zap Elite Barbarians Wizard Ice Wizard
Wizard Zap Mega Minion Royal Ghost
Elite Barbarians
Zap Elite Barbarians
Wizard Elite Barbarians
Zap Elite Barbarians Mega Minion Wizard Ice Wizard Royal Ghost
Zap Wizard Mega Minion Ice Wizard Royal Ghost
Elite Barbarians
Wizard Royal Ghost Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Royal Ghost
Zap Elite Barbarians Mega Minion Wizard Royal Ghost
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Wizard Zap Ice Wizard
Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians
Zap Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians
Elite Barbarians Wizard
Wizard
Elite Barbarians Zap Mega Minion
Zap Elite Barbarians Mega Minion Wizard Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Ice Wizard Royal Ghost
Wizard Zap
Wizard Zap Mega Minion Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Mega Minion Wizard
Zap Wizard
Wizard
Zap
Zap Wizard Ice Wizard
Mega Minion
Zap Wizard Ice Wizard Royal Ghost
Zap Wizard
Zap
Elite Barbarians Zap Wizard Ice Wizard
Zap Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard
Zap
Wizard
Zap
Zap Mega Minion Wizard Ice Wizard
Mega Minion Wizard
Zap Wizard
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap
Zap Royal Ghost

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