My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Miner
Giant Snowball
Mega Minion Electro Dragon Miner
Zap
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Electro Dragon Miner
Fireball
Elite Barbarians Mega Minion Electro Dragon
Poison
Mega Minion Electro Dragon
Lightning
Elite Barbarians Mega Minion Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Miner Fireball Giant Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Miner

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Miner Electro Dragon The Log
Elite Barbarians
Zap Fireball The Log
Mega Minion
Zap Giant Fireball Miner
Fireball
Zap Elite Barbarians Mega Minion Giant The Log Miner
Giant
Zap Mega Minion Electro Dragon Miner Fireball The Log
Electro Dragon
Giant Zap Miner
The Log
Zap Elite Barbarians Fireball Giant Miner
Miner
Zap Giant Mega Minion Fireball Electro Dragon The Log

Defense Synergies 3 11

Zap
Mega Minion Fireball Elite Barbarians Electro Dragon The Log Miner
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians The Log Miner
Fireball
Zap The Log Miner
Giant
Electro Dragon
Zap The Log
The Log
Fireball Zap Elite Barbarians Mega Minion Electro Dragon Miner
Miner
Zap Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Dragon The Log
Elite Barbarians Zap Mega Minion Electro Dragon The Log
Elite Barbarians Mega Minion Electro Dragon
Elite Barbarians Mega Minion Electro Dragon
Elite Barbarians Fireball The Log
Fireball The Log Zap Mega Minion Electro Dragon
Mega Minion Zap Fireball Electro Dragon
Zap Fireball Electro Dragon The Log
Elite Barbarians
Elite Barbarians Miner
Zap Mega Minion Fireball Electro Dragon The Log
Mega Minion Zap Fireball Electro Dragon
Zap Elite Barbarians Fireball Electro Dragon The Log
Fireball Zap Mega Minion Electro Dragon The Log
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Electro Dragon
Fireball Zap Elite Barbarians Mega Minion Electro Dragon The Log
Zap The Log Mega Minion Fireball Electro Dragon
Elite Barbarians
Elite Barbarians Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mega Minion Electro Dragon The Log Miner
Zap Elite Barbarians Electro Dragon The Log
Zap Elite Barbarians Fireball The Log
Elite Barbarians
Fireball Zap Electro Dragon
Elite Barbarians Mega Minion Fireball
Elite Barbarians
Zap Electro Dragon Elite Barbarians Mega Minion Fireball The Log
Mega Minion
Elite Barbarians Mega Minion Electro Dragon
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball
Fireball Electro Dragon
Elite Barbarians Electro Dragon Zap Mega Minion Fireball The Log
Zap Elite Barbarians Mega Minion Fireball Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Zap Electro Dragon The Log Miner
Fireball Electro Dragon The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion Electro Dragon
The Log
Fireball The Log Zap Electro Dragon
Fireball The Log Miner Zap Electro Dragon
Elite Barbarians Fireball Electro Dragon
Miner Zap Fireball Electro Dragon The Log
Fireball Zap Electro Dragon
Elite Barbarians Fireball The Log Miner
Fireball Electro Dragon
Zap Elite Barbarians Fireball The Log
Zap Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Zap Mega Minion Fireball Electro Dragon The Log
Zap Fireball Electro Dragon The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball Electro Dragon The Log
Zap The Log Fireball Electro Dragon
Mega Minion
Fireball The Log Miner Zap Electro Dragon
Fireball Zap Electro Dragon The Log Miner
Fireball Miner Zap The Log
Elite Barbarians Zap Fireball Electro Dragon
Zap Electro Dragon Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball Electro Dragon The Log Miner
Zap Fireball Electro Dragon
Fireball The Log
Zap Fireball Electro Dragon
Fireball Zap Mega Minion Electro Dragon
The Log Fireball
Fireball Miner Mega Minion Electro Dragon
The Log Zap Fireball Electro Dragon
Zap Fireball
Elite Barbarians Mega Minion Electro Dragon
Zap Electro Dragon Elite Barbarians Fireball The Log
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball The Log Miner

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