My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Mega Minion Hog Rider Furnace Skeleton Army
Zap
Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Skeleton Army
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Hog Rider Skeleton Army
Fireball
Goblin Gang Elite Barbarians Mega Minion Hog Rider Furnace Skeleton Army
Poison
Goblin Gang Mega Minion Furnace Skeleton Army
Lightning
Elite Barbarians Mega Minion Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Skeleton Army Fireball Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Hog Rider Furnace
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fireball Hog Rider Furnace
Mega Minion
Zap Fireball Furnace
Fireball
Zap Hog Rider Elite Barbarians Mega Minion
Hog Rider
Zap Goblin Gang Fireball Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Mega Minion Hog Rider
Skeleton Army

Defense Synergies 2 10

Zap
Mega Minion Fireball Goblin Gang Elite Barbarians Furnace Skeleton Army
Goblin Gang
Zap Furnace Skeleton Army
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Furnace Skeleton Army
Fireball
Zap
Hog Rider
Furnace
Zap Goblin Gang Mega Minion Skeleton Army
Skeleton Army
Zap Goblin Gang Mega Minion Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Elite Barbarians Skeleton Army Zap Goblin Gang Mega Minion Furnace
Goblin Gang Furnace Skeleton Army Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army Goblin Gang Mega Minion Furnace
Elite Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Mega Minion Furnace
Mega Minion Furnace Zap Goblin Gang Fireball
Zap Fireball
Goblin Gang Elite Barbarians Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion Fireball Furnace
Mega Minion Zap Goblin Gang Fireball Furnace
Furnace Skeleton Army Zap Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Zap Goblin Gang Mega Minion Furnace
Elite Barbarians Skeleton Army Goblin Gang Furnace
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball Furnace
Goblin Gang Elite Barbarians Fireball Furnace Skeleton Army
Fireball Zap Goblin Gang Elite Barbarians Mega Minion Furnace Skeleton Army
Zap Furnace Mega Minion Fireball
Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Fireball Furnace
Fireball Zap Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Skeleton Army Zap Elite Barbarians Furnace
Goblin Gang Skeleton Army Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Skeleton Army
Fireball Furnace Zap Goblin Gang
Goblin Gang Skeleton Army Elite Barbarians Mega Minion Fireball Furnace
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Fireball Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Goblin Gang Fireball
Fireball Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Mega Minion Fireball Furnace
Zap Elite Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Mega Minion Furnace
Furnace
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Furnace
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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