My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Freeze Inferno Tower Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Freeze Inferno Tower

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Freeze
Elite Barbarians
Zap Wizard
Inferno Tower
Wizard
Tornado Elite Barbarians P.E.K.K.A
Rocket
Tornado
Tornado
Zap Wizard Rocket P.E.K.K.A Freeze
Freeze
Zap Tornado
P.E.K.K.A
Zap Tornado Wizard

Defense Synergies 3 8

Zap
Elite Barbarians Inferno Tower Tornado P.E.K.K.A
Elite Barbarians
Zap Wizard
Inferno Tower
Zap Tornado
Wizard
Tornado Elite Barbarians Freeze P.E.K.K.A
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A Zap Inferno Tower
Freeze
Wizard
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap
Inferno Tower Rocket Tornado P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians Inferno Tower P.E.K.K.A
Elite Barbarians Rocket Tornado P.E.K.K.A
Tornado Freeze Zap
Inferno Tower Rocket Tornado Zap Wizard Freeze
Rocket Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Inferno Tower
Zap Wizard Tornado Freeze
Inferno Tower Zap Wizard Tornado
Inferno Tower P.E.K.K.A Zap Elite Barbarians Wizard Rocket Freeze
Wizard Rocket Zap Tornado Freeze P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Rocket Tornado Zap Elite Barbarians Freeze P.E.K.K.A
Wizard Elite Barbarians Inferno Tower Tornado P.E.K.K.A
Zap Elite Barbarians Wizard Tornado
Zap Wizard Tornado Freeze
P.E.K.K.A Elite Barbarians Inferno Tower Tornado
Wizard Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Elite Barbarians Wizard Rocket
P.E.K.K.A Zap Elite Barbarians Inferno Tower Rocket
Rocket P.E.K.K.A Zap Elite Barbarians Inferno Tower Tornado
Inferno Tower P.E.K.K.A Elite Barbarians
Wizard Rocket Zap Tornado Freeze
Rocket P.E.K.K.A Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Zap Rocket Freeze P.E.K.K.A Elite Barbarians Inferno Tower Tornado
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower
Rocket P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians Rocket P.E.K.K.A Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Zap Rocket Tornado Freeze P.E.K.K.A
Zap Elite Barbarians Inferno Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap Tornado
Rocket
Rocket Freeze
Wizard Rocket Zap
Wizard Zap Rocket Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Rocket Elite Barbarians Tornado
Rocket Zap Wizard Tornado
Zap Wizard Rocket Tornado
Rocket Elite Barbarians
Rocket Freeze
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket Tornado Freeze
Rocket
Rocket Zap Wizard
Rocket Zap Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Rocket Wizard Freeze
Elite Barbarians
Zap Wizard Rocket
Zap Rocket Freeze
P.E.K.K.A
Rocket Wizard
Zap Rocket Freeze
Rocket Zap Wizard Tornado
Freeze
Wizard Rocket
Zap Wizard
Rocket Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Rocket Tornado Freeze
Zap Rocket Tornado
Zap Rocket Tornado Freeze

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