My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Mega Minion Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army
The Log
Elite Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Skeleton Army
Fireball
Elite Barbarians Mega Minion Hog Rider Furnace Skeleton Army
Poison
Mega Minion Furnace Skeleton Army
Lightning
Elite Barbarians Ice Golem Mega Minion Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Mega Minion Skeleton Army Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Mega Minion

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Ice Golem Furnace The Log
Elite Barbarians
Zap Ice Golem Hog Rider Furnace The Log
Ice Golem
Mega Minion Hog Rider Zap Elite Barbarians Furnace
Mega Minion
Zap Ice Golem Furnace
Hog Rider
Zap Ice Golem The Log Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Ice Golem Mega Minion Hog Rider
Skeleton Army
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 2 15

Zap
Mega Minion Elite Barbarians Ice Golem Furnace Skeleton Army The Log
Elite Barbarians
Zap Ice Golem Mega Minion The Log
Ice Golem
Mega Minion Zap Elite Barbarians Furnace The Log
Mega Minion
Zap Ice Golem Elite Barbarians Furnace Skeleton Army The Log
Hog Rider
Furnace
Zap Ice Golem Mega Minion Skeleton Army
Skeleton Army
Zap Mega Minion Furnace The Log
The Log
Zap Elite Barbarians Ice Golem Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion The Log
Elite Barbarians Skeleton Army Zap Mega Minion Furnace The Log
Furnace Skeleton Army Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army Mega Minion Furnace
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Mega Minion Furnace
Mega Minion Furnace Zap
Zap Ice Golem The Log
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Ice Golem
Skeleton Army Zap Ice Golem Mega Minion Furnace The Log
Mega Minion Zap Furnace
Furnace Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Zap Mega Minion Furnace The Log
Elite Barbarians Skeleton Army Furnace
Skeleton Army Zap Elite Barbarians Furnace The Log
Elite Barbarians Furnace Skeleton Army
Zap Elite Barbarians Mega Minion Furnace Skeleton Army The Log
Zap Furnace The Log Ice Golem Mega Minion
Elite Barbarians
Skeleton Army Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Ice Golem Furnace
Zap Elite Barbarians Ice Golem Mega Minion The Log
Skeleton Army Zap Elite Barbarians Ice Golem Furnace The Log
Skeleton Army Zap Elite Barbarians Ice Golem The Log
Elite Barbarians Skeleton Army
Furnace Zap Ice Golem
Skeleton Army Elite Barbarians Ice Golem Mega Minion Furnace
Elite Barbarians Skeleton Army
Zap Elite Barbarians Ice Golem Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Ice Golem
Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Ice Golem Mega Minion Furnace The Log
Zap Elite Barbarians Ice Golem Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap Furnace The Log
Zap Ice Golem Mega Minion Furnace
Furnace The Log
The Log Zap Ice Golem
The Log Zap
Elite Barbarians
Zap The Log
Zap
Elite Barbarians Ice Golem The Log
Zap Elite Barbarians Ice Golem Furnace The Log
Zap Furnace The Log
Furnace The Log
Zap Mega Minion The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log Furnace
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap Ice Golem Furnace
Zap Mega Minion
Elite Barbarians Mega Minion
Zap The Log
Zap
The Log
Zap Skeleton Army
Zap Mega Minion
The Log
Mega Minion
The Log Zap Ice Golem
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians The Log
Zap
Zap The Log

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